A SHERLOCK MYSTERY

Welcome to the Brand page for “A SHERLOCK MYSTERY”, which is offered here for Children's educational software; computer game software; computer game software downloadable from a global computer network; computer game software for use on mobile and cellular phones; computer software for consumers, users, nonprofit entities, businesses, and educational institutions to engage in social networking and education in the field of humanities, mathematics, and science; downloadable computer game software via a global computer network and wireless devices; downloadable computer software for consumers, users, nonprofit entities, businesses, and educational institutions to engage in social networking and education in the field of humanities, mathematics, and science; downloadable computer software in the nature of a mobile application for consumers, users, nonprofit entities, businesses, and educational institutions to engage in social networking and education in the fields of humanities, mathematics, and science; educational software featuring instruction in reading, comprehension, and analysis; educational software; virtual reality game software; virtual reality software for consumers, users, nonprofit entities, businesses, and educational institutions to engage in social networking and education in the field of humanities, mathematics, and science;.

Its status is currently believed to be active. Its class is unavailable. “A SHERLOCK MYSTERY” is believed to be currently owned by “Renaissance 2.0 Media, Inc.”

Owner:
RENAISSANCE 2.0 MEDIA, INC.
Owner Details
Description:
Children's educational software; Computer game software; Computer game software downloadable from a global computer network; Computer game software for use on mobile and cellular phones; Computer software for consumers, users, nonprofit entities, businesses, and educational institutions to engage in social networking and education in the field of humanities, mathematics, and science; Downloadable computer game software via a global computer network and wireless devices; Downloadable computer software for consumers, users, nonprofit entities, businesses, and educational institutions to engage in social networking and education in the field of humanities, mathematics, and science; Downloadable computer software in the nature of a mobile application for consumers, users, nonprofit entities, businesses, and educational institutions to engage in social networking and education in the fields of humanities, mathematics, and science; Educational software featuring instruction in reading, comprehension, and analysis; Educational software; Virtual reality game software; Virtual reality software for consumers, users, nonprofit entities, businesses, and educational institutions to engage in social networking and education in the field of humanities, mathematics, and science;
Categories: CHILDREN S EDUCATIONAL SOFTWARE