ATOM

Welcome to the Brand page for “ATOM”, which is offered here for Downloadable mobile applications for use in the field of movies, entertainment events, and sporting events, for providing ticketing, reservations and purchasing of concessions, for connecting users with other users to coordinate and schedule attendance, for social networking, for matching available ticket inventory with consumers, for offering special pricing and promotions, for advertising, and for providing analytics to venue owners and content creators concerning sales and attendance; point-of-sale terminals; software for point-of-sale terminals;providing temporary use of on-line non-downloadable software for use in the field of movies, entertainment events, and sporting events, for providing ticketing, reservations and purchasing of concessions, for connecting users with other users to coordinate and schedule attendance, for social networking, for matching available ticket inventory with consumers, for offering special pricing and promotions, for advertising, and for providing analytics to venue owners and content creators concerning sales and attendance;.

Its status is currently believed to be active. Its class is unavailable. “ATOM” is believed to be currently owned by “MovieFriends, LLC”.

Owner:
MOVIEFRIENDS, LLC
Owner Details
Description:
Downloadable mobile applications for use in the field of movies, entertainment events, and sporting events, for providing ticketing, reservations and purchasing of concessions, for connecting users with other users to coordinate and schedule attendance, for social networking, for matching available ticket inventory with consumers, for offering special pricing and promotions, for advertising, and for providing analytics to venue owners and content creators concerning sales and attendance; Point-of-sale terminals; Software for point-of-sale terminals;Providing temporary use of on-line non-downloadable software for use in the field of movies, entertainment events, and sporting events, for providing ticketing, reservations and purchasing of concessions, for connecting users with other users to coordinate and schedule attendance, for social networking, for matching available ticket inventory with consumers, for offering special pricing and promotions, for advertising, and for providing analytics to venue owners and content creators concerning sales and attendance;
Categories: DOWNLOADABLE MOBILE APPLICATIONS USE