C

Welcome to the Brand page for “C”, which is offered here for Mechanical and virtual apparatus for physical training for medical use designed to mimic human action for use in physical therapy, rehabilitation, and child development; mechanical and virtual medical instruments for use in physical therapy, rehabilitation, and child development to promote physical interaction; and learning tool for use in physical therapy, education, rehabilitation, entertainment and child development; multi-function computer input device; interactive computer software for use in physical therapy, education, rehabilitation, entertainment, and child development; mechanical and virtual device designed to mimic human action for use in physical therapy, education, rehabilitation, entertainment, and child development; mechanical and virtual robot for use in physical therapy, education, rehabilitation, entertainment, and child development to promote physical interaction; and mechanical and virtual character for use in physical therapy, education, rehabilitation, entertainment, and child development to promote physical interaction.

Its status is currently believed to be dead. Its class is “Medical apparatus”. C is believed to have no current owner.

Owner:No Current Owner
Description:
Mechanical and virtual apparatus for physical training for medical use designed to mimic human action for use in physical therapy, rehabilitation, and child development; mechanical and virtual medical instruments for use in physical therapy, rehabilitation, and child development to promote physical interaction; and Learning tool for use in physical therapy, education, rehabilitation, entertainment and child development; multi-function computer input device; interactive computer software for use in physical therapy, education, rehabilitation, entertainment, and child development; mechanical and virtual device designed to mimic human action for use in physical therapy, education, rehabilitation, entertainment, and child development; mechanical and virtual robot for use in physical therapy, education, rehabilitation, entertainment, and child development to promote physical interaction; and mechanical and virtual character for use in physical therapy, education, rehabilitation, entertainment, and child development to promote physical interaction
Categories: LEARNING