COMPUTER SOFTWARE PROVIDING VIDEO

Brand Owner (click to sort) Address Description
BABY BUMBER CHANGING HEARTS LTD. 12141 89 St NW Edmonton, AB, T5B 3W3 Canada Computer software for providing video games and educational information in the field of child care;Online social networking services in the field of parenting and child care;BABY;
GMOS Huawei Technologies Co., Ltd. Administration Building Bantian, Longgang District Shenzhen, Guangdong 518129 China Computer software for providing video game quality verification;Technology consultation in relation to ranking and verification of video game quality; technical consultancy in relation to technical verification of computer software and hardware; computer network optimization services for the purpose of optimizing performance and reliability of computer networks; computer network quality evaluation services;
L2B Avoca Technologies Inc. Suite 13 563 Edward Avenue Richmond Hill, Ontario L4C9W7 Canada Computer software for providing video feed to tablets, smart phones, computers and other electronic devices for analysis of motion for use in athletic training settings, for entertainment purposes, and for performance enhancement in sports; computer software for live video feed, immediate retrieval, sharing, transmission, manipulation, playback, tagging and analysis of sports plays for use in the course of games, athletic performances and training sessions, for entertainment uses, and for performance enhancement in sports; computer software for accessing, obtaining, transmitting, manipulating, sharing, playing back, tagging, reviewing and analyzing sports plays and recordings of athletic events and actions for use in educational and training settings, for entertainment and for performance enhancement in sports;L TWO B;
LIVE 2 BENCH Avoca Technologies Inc. Suite 13 563 Edward Avenue Richmond Hill, Ontario L4C9W7 Canada Computer software for providing video feed to tablets, smart phones, computers and other electronic devices for analysis of motion for use in athletic training settings, for entertainment purposes, and for performance enhancement in sports; computer software for live video feed, immediate retrieval, sharing, transmission, manipulation, playback, tagging and analysis of sports plays for use in the course of games, athletic performances and training sessions, for entertainment uses, and for performance enhancement in sports; computer software for accessing, obtaining, transmitting, manipulating, sharing, playing back, tagging, reviewing and analyzing sports plays and recordings of athletic events and actions for use in educational and training settings, for entertainment and for performance enhancement in sports;LIVE TWO BENCH; LIVE TO BENCH;
VIDEO MESSENGER EYEBALL NETWORKS INC. 500 - 100 Park Royal West Vancouver V7T 1A2 Computer software for providing video communications;video communication services; providing video communications over computer networks;
VT-RING Dilithium Networks, Inc. 5401 Old Redwood Highway, Suite 100 Petaluma CA 94954 computer software for providing video and audio content in the form of ringbacks or ring tones; telecommunications software, namely, software for call establishment and media delivery;
XVIO Damaka, Inc. 2460 N. Central Expressway, #202 Richardson TX 75080 Computer software for providing video conferencing between mobile devices and between mobile devices and non-mobile devices;Application service provider, namely, providing, managing, and maintaining applications and software in the field of mobile video conferencing for providing video conferencing between mobile devices and between mobile devices and non-mobile devices;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A system and method are diminish the use of an automated program in a networked environment. A server can provide access to a service. In addition, a software module provides a client computer with a visual test upon a request transmitted through a network by the client computer for the service. The visual test requires the client computer to perform a predetermined action on a shaped object displayed on a video display in order to gain access to the service. A validation software module receives a request from the software module for the shaped object to be displayed on the video display. Further, the validation software module randomly selects a shaped object to be transmitted to the software module. The validation software module provides the software module with the shaped object. An access software module receives an access instruction from the validation software module if the client computer passes the visual test. The client computer can access the service if the client computer passes the visual test.