EDUCATIONAL SOFTWARE USE

Brand Owner (click to sort) Address Description
CASE DISCOVERY LIFELEARN INC. 67 Watson Road S. Guelph, Ontario N1L1E3 Canada educational software for use in interactive teaching of clinical skills for animal [ and human ] health care;CASE;
EAROBICS HOUGHTON MIFFLIN COMPANY Boston MA educational software for use to teach auditory, speech, language, phonics, reading and spelling skills;
ELECTROPIX ElectroPix, Inc. 28729 South Western Avenue #209 Rancho Palos Verdes CA 90275 [ educational software for use to teach social skills, business career skills, and art skills; educational software containing general reference materials, religious reference materials; educational computer software for use to teach art and music appreciation; graphics computer software ];computer game software [ ; toys, board games, craft kits, toy fashion accessories ];ELECTRONIC PICTURES;
EVERYDAY LANGUAGE LocuTour Multimedia 1130 Grove Street San Luis Obispo CA 93401 Educational software for use in teaching language skills to children with special needs.;
LEARNING LADDER PANASONIC CORPORATION OF NORTH AMERICA 205 Ravendale Dr. Mountain View CA 94043 educational software for use in teaching children reading skills, spelling skills, mathematics, civics, geography, science, history, art and music;LEARNING;
MAKING HISTORY Muzzy Lane Software, Inc. 260 Merrimac Street Newburyport MA 01950 Educational software for use in simulations of historical events;
QUICKMASTER JENN NAN HUANG AND KUANG TSYR HUANG PARTNERSHIP, THE P.O., Box 256 Greely, Ontario K4P 1N5 Canada educational software for use in teaching foreign languages;QUICK MASTER;
READ ON! RENAISSANCE LEARNING, INC. 2911 Peach Street Wisconsin Rapids WI 54494 Educational software for use in the teaching of and enhancement of reading comprehension;
SMARTTRAINER XEROX CORPORATION 201 MERRITT 7 NORWALK CT 068511056 educational software for use in learning various software;
SMARTTRAINER ANDERSON SOFT-TEACH, INC. 983 UNIVERSITY AVENUE LOS GATOS CA 95030 educational software for use in learning various software;
SOCIAL CLUES Okrent, Karen 1124 Glenville Dr. #6 Los Angeles CA 90035 Educational software for use in teaching social skills, pragmatics and communication for children with autism or other developmental, speech or learning difficulties; Educational video game software for use in teaching autistic children and children with speech and learning difficulties; therapy software, namely, software for use in treatment, education, and development and in speech and communication therapy and social coaching of children with autism or other developmental, speech or learning difficulties;
SOCIAL CLUES Bernstein, Jeremiah 1124 Glenville Dr. #6 Los Angeles CA 90035 Educational software for use in teaching social skills, pragmatics and communication for children with autism or other developmental, speech or learning difficulties; Educational video game software for use in teaching autistic children and children with speech and learning difficulties; therapy software, namely, software for use in treatment, education, and development and in speech and communication therapy and social coaching of children with autism or other developmental, speech or learning difficulties;
SYNFOREST SYNFOREST INC. 5F Sankyo Building 1-12-1 Ebisu, Shibuya-Ku Tokyo Japan educational software for use in home or school that utilizes text, images, and video on topics in the field of science, social studies, and arts;SYNFOREST;
TEACH TOUCH Eizman, Galit #1034 1295 Beacon Street Brookline MA 02446 Educational software for use in teaching economics, the sciences, engineering, mathematics and art;Three dimensional models for educational purposes; scientific models for scientific, instructional and educational purposes, namely, three dimensional models for educational purposes; and three dimensional academic models for educational purposes for use in teaching economics, the sciences, engineering, mathematics and art;TEACH;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. Computer software and portable memory for an electronic educational toy designed to stimulate the development of a child's mind using audio feedback, the educational toy including an enclosure enclosing a processor, data storage medium and a speaker and having a substantially planar surface, at least a portion of which comprises a contact-sensitive display screen for being contacted by the child.