PRE RECORDED CDS FEATURING GAMES

Brand Owner Address Description
OGN CJ E&M CORPORATION CJ E&M Center 66, Sangamsan-ro, Mapo-gu Seoul Republic of Korea Pre-recorded CDs featuring games, music, music performances and music television programs; Optical apparatus and instruments except for glasses and photographic apparatus, namely, optical mirrors, optical reflectors, optical lenses, reflectors, video screens, and video projectors; Digital cameras; Glasses for sports; Electric audio and visual apparatus and instruments, namely, speakers, amplifiers, woofers, stereo tuners, mp3 players, mp4 players, sound speakers, movie projectors, sound processors, video monitors, television tuners, televisions, audio and video receivers, video display terminals; Apparatus for broadcasting, recording, transmission or reproduction of sound or images; Headsets for virtual reality games; Video and computer game programs; Video game discs; Computer game software; Downloadable smart phone application software for accessing, managing and playing online computer games; Computer software for transmitting and broadcasting audio, video and multimedia content; Multifunction keyboards; Video game cartridges; Digital media, namely, downloadable video recordings featuring live musical, theatre, dramatic performances, e-sports competitions; Downloadable multimedia file containing artwork, phonograph records, audio, text, video, games and Internet Web links to television programs, all relating to television programs in the field of e-sports competitions, reality, sports; Pre-recorded DVDs featuring games, entertainment and television programs in the field of situational comedies, e-sports competitions, reality, sports; Downloadable tickets for events or venue access; Downloadable electronic publications in the nature of books, newsletters, interactive encyclopedia, magazines in the field of music, games, reality television, sports, e-sports competitions;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method and system for simulating games of chance using cards are disclosed using a shuffler to shuffle a set of cards and dispensing one or more cards. Current regulations prohibit certain game operators from using certain games such as traditional craps and roulette. By simulating those games with cards, operators can still provide players with games they recognize and thereby develop excitement and new gaming alternatives for their players, as well as draw new players to such games through their familiarity with the indicia on the cards.