PROVISION ONLINE NON DOWNLOADABLE COMPUTER

Brand Owner Address Description
CAPTAIN TSUBASA DREAM TEAM KABUSHIKI KAISHA SHUEISHA 5-10 Hitotsubashi 2-Chome, Chiyoda-Ku Tokyo 101-8050 Japan Provision of online non-downloadable computer game software via global computer network and mobile phone network; organization and arranging of an online electronic computer game competitions; organization and arranging of an electronic computer game competitions;The mark consist of the wording CAPTAIN TSUBASA in orange stylized font, outlined in white, then black, then light blue, casting a dark blue shadow, above the wording DREAM TEAM in stylized font casting a dark blue shadow, wherein DREAM is in red, outlined in gold, then black, then light blue and has a white lightning running across the wording and creating a light ray between the wording DREAM TEAM, and the wording TEAM is in gold, outlined in red, then black, then light blue, all superimposed over gold and white wings outlined in black spreading outwards with a gold trophy at the top with gold laurel leaves on both sides outlined in black, and a red banner with eleven gold pentagons between two gold lines outlined in gold, then white, then dark blue at the bottom, all against a white background.;Computer programs for video games; computer video game software for use on mobile phones; computer programs for video and computer games; downloadable computer video game programs; downloadable computer graphics, moving pictures, still pictures and photographs for computers and mobile phones; downloadable animated movies featuring soccer players for computers and mobile phones; downloadable video recordings featuring animated cartoons and pictures for computers and mobile phones;The name CAPTAIN TSUBASA does not identify a living individual.;The color(s) orange, white, black, light blue, dark blue, red and gold is/are claimed as a feature of the mark.;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method, system, and software for preventing cheating during online gaming on a first computer system, include receiving information regarding cheaters detected during online gaming gathered by a second computer system; and making the received information available to the first computer system. Advantageously, a cheater identified on the second computer system is prevented from online gaming on the first computer system. A method, system, and software for preventing cheating during online gaming also is described, including receiving information regarding cheaters detected during online gaming from a first computer system; and transmitting information regarding cheaters detected during online gaming gathered from a plurality of online gaming computer systems to the first computer system. Advantageously, cheaters identified on the plurality of online gaming computer systems are prevented from online gaming on the first computer system.