SCIENCE AND ARTS ENGAGEMENT NEW YORK, INC.

 SCIENCE AND ARTS ENGAGEMENT NEW YORK, INC. contact information is shown below
Owner:SCIENCE AND ARTS ENGAGEMENT NEW YORK, INC.
Owner Address:300 West 53rd Street, #6E New York NY 10019
Owner Web Site
Owner Phone
Owner Toll Free
Owner Fax

 

Brands Owned bySCIENCE AND ARTS ENGAGEMENT NEW YORK, INC.

Brand:

DUNK! THE SCIENCE OF BASKETBALL

Description:

Entertainment services, namely, multimedia production services; Entertainment services, namely, storytelling; Children's entertainment and amusement centers, namely, interactive play areas; Organizing and arranging exhibitions for entertainment purposes; Providing entertainment information via a website; Providing sports information in the field of the science behind the game of Basketball;THE SCIENCE OF BASKETBALL;

Category: ENTERTAINMENT SERVICES
Brand:

HARLEM GALLERY OF SCIENCE

Description:

Charitable education services, namely, providing interactive exhibitions based on popular everyday themes including, but not limited to, sports, music, climate change, and e-games in the field of science, technology, engineering, and mathematics (STEM); Charitable services, namely, academic mentoring of underrepresented youth; Education and entertainment services, namely, ongoing television public service announcements and ongoing television programs in the field of science, technology, engineering, and mathematics (STEM); Educational services, namely, conducting on-line exhibitions and displays and interactive exhibits in the field of science, technology, engineering, and mathematics (STEM); Educational services, namely, conducting programs in the field of science, technology, engineering, and mathematics (STEM); Educational services, namely, conducting interactive exhibitions based on popular everyday themes including, but not limited to, sports, music, climate change, and e-games in the field of science, technology, engineering, and mathematics (STEM); Educational services, namely, conducting interactive exhibitions based on popular everyday themes including, but not limited to, sports, music, climate change, and e-games for underrepresented youth in the field of science, technology, engineering, and mathematics (STEM); Educational services, namely, conducting ongoing television and streaming programs in the field of science, technology, engineering, and mathematics (STEM); Entertainment in the nature of e-sports tournaments; Entertainment in the nature of e-sports games; Entertainment services in the nature of live music and theater performances; Entertainment services in the nature of recording, production and post-production services in the field of music; Entertainment services, namely, an ongoing multimedia program featuring popular everyday themes including, but not limited to, sports, music, climate change, and e-games in relation to science, technology, engineering, and mathematics (STEM) subjects distributed via various platforms across multiple forms of transmission media; Entertainment services, namely, multimedia production services; Entertainment services, namely, providing webcasts in the field of science, technology, engineering, and mathematics (STEM); Entertainment services, namely, storytelling; Entertainment services, namely, the provision of continuing streaming programs featuring science, technology, engineering, and mathematics (STEM) subjects in relation to popular themes delivered by the internet; Entertainment, namely, production of interactive exhibits relating popular everyday themes including, but not limited to, sports, music, climate change, and e-games to science, technology, engineering, and mathematics (STEM) subjects; Conducting live entertainment in the nature of games featuring e-sports; Entertainment and educational services, namely, the presentation of seminars, lectures, workshops and panel discussions, and ongoing television and radio talk shows all in the field of public interest concerning science, technology, engineering, and mathematics (STEM); Entertainment and educational services, namely, the presentation of seminars, workshops and panel discussions, and ongoing television and radio shows all in the field of science, technology, engineering, and mathematics (STEM); Organizing and arranging exhibitions for entertainment purposes; Organizing events in the field of science, technology, engineering, and mathematics (STEM) for cultural or educational purposes; Organizing exhibitions for exploring science, technology, engineering, and mathematics (STEM); Organizing exhibitions in the field of science, technology, engineering, and mathematics (STEM) for cultural or educational purposes; Providing educational mentoring services and programs in the field of science, technology, engineering, and mathematics (STEM); Providing science educational mentoring services and programs; Providing sports information in the field of the science behind sports; Provision of information relating to music;Credit card holders;Charitable fund raising; Charitable fundraising to support engaging underrepresented youth in pursuing higher educational and career pathways in the science, technology, engineering, and mathematics (STEM) fields;Charitable services, namely, organizing and developing projects that aim to improve the lives of underprivileged and impoverished people; Organizing and developing charitable projects that aim to serve as a vehicle to engage underrepresented youth in pursuing higher educational and career pathways in the science, technology, engineering, and mathematics (STEM) fields; Promoting education in the science, technology, engineering and mathematics (STEM) field;GALLERY OF SCIENCE;

Category: CHARITABLE EDUCATION SERVICES
Brand:

HARLEM GALLERY OF SCIENCE

Description:

Cups and mugs; Drinking glasses, namely, tumblers; Insulating sleeve holder for beverage cups;

Category: CUPS MUGS
Brand:

HARLEM GALLERY OF SCIENCE

Description:

Printed educational materials in the field of science, technology, engineering, and mathematics (STEM);

Category: PRINTED EDUCATIONAL MATERIALS
Brand:

HARLEM GALLERY OF SCIENCE

Description:

Jerseys; Sweatshirts; T-shirts; Baseball caps and hats; Hooded sweatshirts; Knitted caps;GALLERY OF SCIENCE;

Category: JERSEYS
Brand:

HARLEM GALLERY OF SCIENCE

Description:

Tote bags;

Category: TOTE BAGS
Brand:

HARLEM GALLERY OF SCIENCE

Description:

Retail store services featuring gifts and apparel related to Gallery exhibits;

Category: RETAIL STORE SERVICES FEATURING GIFTS
Brand:

HARLEM GALLERY OF SCIENCE HGS IGNITING CREATIVITY + DISCOVERY

Description:

Charitable education services, namely, providing interactive exhibitions based on popular everyday themes including, but not limited to, sports, music, climate change, and e-games in the field of science, technology, engineering, art, and mathematics (STEAM); Charitable services, namely, academic mentoring of underrepresented youth; Education and entertainment services, namely, ongoing television public service announcements and ongoing television programs in the field of science, technology, engineering, art, and mathematics (STEAM); Educational services, namely, conducting on-line exhibitions and displays and interactive exhibits in the field of science, technology, engineering, art, and mathematics (STEAM); Educational services, namely, conducting programs in the field of science, technology, engineering, art, and mathematics (STEAM); Educational services, namely, conducting interactive exhibitions based on popular everyday themes including, but not limited to, sports, music, climate change, and e-games in the field of science, technology, engineering, art, and mathematics (STEAM); Educational services, namely, conducting interactive exhibitions based on popular everyday themes including, but not limited to, sports, music, climate change, and e-games for underrepresented youth in the field of science, technology, engineering, art, and mathematics (STEAM); Educational services, namely, conducting ongoing television and streaming programs in the field of science, technology, engineering, art, and mathematics (STEAM); Entertainment in the nature of e-sports tournaments; Entertainment in the nature of e-sports games; Entertainment services in the nature of live music and theater performances; Entertainment services in the nature of recording, production and post-production services in the field of music; Entertainment services, namely, an ongoing multimedia program featuring popular everyday themes including, but not limited to, sports, music, climate change, and e-games in relation to science, technology, engineering, art, and mathematics (STEAM) subjects distributed via various platforms across multiple forms of transmission media; Entertainment services, namely, multimedia production services; Entertainment services, namely, providing webcasts in the field of science, technology, engineering, art, and mathematics (STEAM); Entertainment services, namely, storytelling; Entertainment services, namely, the provision of continuing streaming programs featuring science, technology, engineering, art, and mathematics (STEAM) subjects in relation to popular themes delivered by the internet; Entertainment, namely, production of interactive exhibits relating popular everyday themes including, but not limited to, sports, music, climate change, and e-games to science, technology, engineering, art, and mathematics (STEAM) subjects; Conducting live entertainment in the nature of games featuring e-sports; Entertainment and educational services, namely, the presentation of seminars, lectures, workshops and panel discussions, and ongoing television and radio talk shows all in the field of public interest concerning science, technology, engineering, art, and mathematics (STEAM); Entertainment and educational services, namely, the presentation of seminars, workshops and panel discussions, and ongoing television and radio shows all in the field of science, technology, engineering, art, and mathematics (STEAM); Organizing and arranging exhibitions for entertainment purposes; Organizing events in the field of science, technology, engineering, art, and mathematics (STEAM) for cultural or educational purposes; Organizing exhibitions for exploring science, technology, engineering, art, and mathematics (STEAM); Organizing exhibitions in the field of science, technology, engineering, art, and mathematics (STEAM) for cultural or educational purposes; Providing educational mentoring services and programs in the field of science, technology, engineering, art, and mathematics (STEAM); Providing information in the field of art; Providing science educational mentoring services and programs; Providing sports information in the field of the science behind sports; Provision of information relating to music;The mark consists of design of connecting polygons and incomplete polygons, to the right of the design is the stacked wording, HARLEM GALLERY OF SCIENCE over HGS over IGNITING CREATIVITY + DISCOVERY.;HARLEM GALLERY OF SCIENCE HARLEM GALLERY OF SCIENCE IGNITING CREATIVITY PLUS DISCOVERY;HARLEM GALLERY OF SCIENCE;

Category: CHARITABLE EDUCATION SERVICES
Brand:

HARLEM GALLERY OF SCIENCE HGS IGNITING CREATIVITY + DISCOVERY

Description:

The mark consists of design of connecting polygons and incomplete polygons, to the right of the design is the stacked wording, HARLEM GALLERY OF SCIENCE over HGS over IGNITING CREATIVITY + DISCOVERY.;HARLEM GALLERY OF SCIENCE HARLEM GALLERY OF SCIENCE IGNITING CREATIVITY PLUS DISCOVERY;Charitable fund raising; Charitable fundraising to support engaging underrepresented youth in pursuing higher educational and career pathways in the science, technology, engineering, art, and mathematics (STEAM) fields;HARLEM GALLERY OF SCIENCE;

Category: