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Brands and Their Owners
Welcome to the Brand page for “BOOK IT!”, which is offered here for Libraries; lending library services for lending books in the virtual world; educational services, a program of instruction in the field of reading that provides incentives for children to encourage reading; entertainment services, providing an online virtual restaurant where users can earn reward points and virtual currency which may be used to purchase food and beverages in the real or virtual world; entertainment services, providing online actual and virtual concerts and other virtual events; entertainment services, providing online video games; entertainment services, providing online non-downloadable software featuring non-fungible tokens (nfts) and other virtual goods;downloadable multimedia files containing books, e-books, artwork, text, audio and video relating to restaurants, foods, and beverages, authenticated by non-fungible tokens (nfts); downloadable virtual goods, non-fungible tokens (nfts), digital tokens, digital collectibles, and digital art; downloadable loyalty cards, incentive cards, and reward cards that may be redeemed for or used towards the purchase of food, drink, and restaurant services in the virtual and real world; downloadable software and downloadable video game software featuring non-fungible tokens (nfts) and other virtual goods; wearable computers in the nature of smartwatches; wearable activity trackers;doll accessories; lcd game machines; toy vehicles and accessories therefor; jigsaw puzzles; board games; playset buildings; swing sets; water toys; water slides; swimming pool air floats; controllers for game consoles; basketballs; footballs; hockey sticks; baseballs; baseball bats; softballs; softball bats; soccer balls; lacrosse sticks; lacrosse balls;wearable garments; clothing in virtual worlds;.
Its status is currently believed to be active. Its class is unavailable. “BOOK IT!” is believed to be currently owned by “PIZZA HUT, LLC”.
Owner: |
PIZZA HUT, LLC
Owner Details |
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Description: |
Libraries; lending library services for lending books in the virtual world; educational services, a program of instruction in the field of reading that provides incentives for children to encourage reading; entertainment services, providing an online virtual restaurant where users can earn reward points and virtual currency which may be used to purchase food and beverages in the real or virtual world; entertainment services, providing online actual and virtual concerts and other virtual events; entertainment services, providing online video games; entertainment services, providing online non-downloadable software featuring non-fungible tokens (NFTs) and other virtual goods;Downloadable multimedia files containing books, e-books, artwork, text, audio and video relating to restaurants, foods, and beverages, authenticated by non-fungible tokens (NFTs); downloadable virtual goods, non-fungible tokens (NFTs), digital tokens, digital collectibles, and digital art; downloadable loyalty cards, incentive cards, and reward cards that may be redeemed for or used towards the purchase of food, drink, and restaurant services in the virtual and real world; downloadable software and downloadable video game software featuring non-fungible tokens (NFTs) and other virtual goods; wearable computers in the nature of smartwatches; wearable activity trackers;Doll accessories; LCD game machines; toy vehicles and accessories therefor; jigsaw puzzles; board games; playset buildings; swing sets; water toys; water slides; swimming pool air floats; controllers for game consoles; basketballs; footballs; hockey sticks; baseballs; baseball bats; softballs; softball bats; soccer balls; lacrosse sticks; lacrosse balls;Wearable garments; clothing in virtual worlds;
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Categories: | LIBRARIES |