C

Welcome to the Brand page for “C”, which is offered here for The mark consists of a robot within a flying saucer, with the literal element contained on the robotic figure.;multi-function computer input devices, computer peripherals; interactive computer software for use as a game, video game or virtual reality game for use in physical therapy, education, rehabilitation, entertainment, and child development; mechanical and virtual robots for personal use designed to mimic human action for use in education, entertainment, and child development;educational learning toys, mechanical and virtual character for use in physical therapy, education, rehabilitation, entertainment, and child development to promote physical interaction;color is not claimed as a feature of the mark.;mechanical and virtual apparatus for physical training for medical use designed to mimic human action for use in physical therapy, rehabilitation, and child development; mechanical and virtual medical instruments for use in physical therapy, rehabilitation, and child development to promote physical interaction;.

Its status is currently believed to be active. Its class is unavailable. “C” is believed to be currently owned by “ANTHROTRONIX, INC.”


Owner:
ANTHROTRONIX, INC.
Owner Details
Description:
The mark consists of a robot within a flying saucer, with the literal element contained on the robotic figure.;Multi-function computer input devices, computer peripherals; interactive computer software for use as a game, video game or virtual reality game for use in physical therapy, education, rehabilitation, entertainment, and child development; mechanical and virtual robots for personal use designed to mimic human action for use in education, entertainment, and child development;Educational learning toys, mechanical and virtual character for use in physical therapy, education, rehabilitation, entertainment, and child development to promote physical interaction;Color is not claimed as a feature of the mark.;Mechanical and virtual apparatus for physical training for medical use designed to mimic human action for use in physical therapy, rehabilitation, and child development; mechanical and virtual medical instruments for use in physical therapy, rehabilitation, and child development to promote physical interaction;
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