ARTIST MANAGEMENT

Brand Owner (click to sort) Address Description
COCOON Sven Väth Carl-Benz-Straße 21 Frankfurt am Main 60318 Germany Artist management; promoting the concerts of others; promoting the parties and special events of others; online retail store services featuring music, clothing, magazines, books, DVDs, CDs, artwork, photos, and paintings;
THE AZOFF COMPANY The Azoff Company c/oKrane&Smith 16255 Ventura Blvd. #600 Encino CA 91436 Artist management, music publishing, television production, live event branding, talent management, performing rights, premium ticketing for events, services in connection with sports events and entertainment venues; Entertainment services, namely, providing music and dance events by a recording artist; multimedia production services; Entertainment services in the nature of live musical performance; production of motion picture films, fan clubs; Production of live entertainment events, namely, live concerts, festivals, theatrical shows, entertainment services in the nature of organizing musical, theatrical and family/variety tours and presentations; providing entertainment information related to national schedules of live entertainment events, entertainment news and personality profiles of touring talent available in print form over a global network; musical tour production;The mark consists of the term THE AZOFF COMPANY on three levels. The word AZOFF is bold with the stylized letter A in bigger font and the letter ZOFF in smaller font.;Streaming of audio, visual and audiovisual material via a global computer network; Internet broadcasting services, namely, the audio and video transmission of live and pre-recorded live events over a global computer network and related to audio and video entertainment;Athletic uniforms; belts; bandannas; bathing caps; bathing suits; bathrobes; beachwear; body suits; boots; bow ties; caps; coats; dresses; ear muffs; footwear; gloves; garter belts; gym suits; hats; head bands; head wear; hoods; hosiery; jackets, jeans; jumpsuits; kerchiefs; leggings; leotards; lingerie; money belts; mittens; neckties; overalls; pajamas; pants; parkas; robes; scarves; shirts; shoes; shorts; skirts; sleepwear; slips; socks; sport shirts; sweaters, sweat bands; sweat pants; sweat shirts; sweat shorts; suits; sweaters; swimsuits; T-shirts; tank tops; ties; tops; tracksuits; tuxedos; under shirts; underwear, vests; visors; wrist bands;Color is not claimed as a feature of the mark.;Product merchandising for others; online retail store services featuring music, musical recordings, motion pictures, clothing and clothing accessories, novelty items; Entertainment marketing services, namely, marketing, promotion and advertising for recording and performing artists; Business management services, event management services, namely, providing marketing, promotion and organization of special events; business marketing and consulting services in the fields of music, news and entertainment; business consulting services in the field of music and entertainment tour production;
TIME'S UP! MUSIC ENTERTAINMENT IZO, INC. 6255 WEST SUNSET BLVD, SUITE 850 LOS ANGELES CA 90028 Artist management, namely, management of singers, musicians, and performing and recording artists; promoting the concerts of others;MUSIC ENTERTAINMENT;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A visual programming interface allows an artist to create real time shaders using a tree of shader nodes. Each shader node represents an operation that can be performed in real time through the real time rendering engine. The visual interface allows the arbitrary combinations of these shader nodes to be made and allows the parameters of the shaders to be manipulated or animated. The visual programming interface may be activated in an interactive animation environment through a designation that a real time shader is to be applied to a surface. By integrating the visual programming interface with an interactive animation environment, an artist can experiment readily with different custom real time shaders. An artist also has the flexibility to create arbitrary real time shader trees and to view them interactively without requiring a programmer to develop or modify a custom shader. Basic operations represented by such shader nodes include drawing to a frame buffer (which may include a blending operation with the contents of the frame buffer), a transform operation and lighting operations. A tree of shader nodes may be processed in multiple passes. Each drawing operation in the tree defines a separate pass. The result of each pass is blended with the results of prior passes according to parameters defined for the drawing operation.