ARTIST S MATERIALS NAMELY

Brand Owner (click to sort) Address Description
ALEENE'S ARTIS, INC. Solvang CA ARTIST'S MATERIALS NAMELY, PLASTIC SHRINK SHEETS;
F Flax Art Supply Corporation; The 39 WEST 19TH STREET New York NY 10011 Artist's Materials-Namely, Rubber Pads for Picking up Excess Rubber Cement Deposits, Non-Calibrated Rulers, Writing and Drawing Pads and Paper, Acetate Sheets, Protective Covers for Illustration Boards and Paintings, and Compasses;Furniture-Namely, Desks and Chairs;
FABRI-SIL FIEUX RESTORATION LABORATORIES, INC. 263 CEDAR ST. WEST BARNSTABLE MA 02668 Artist's Materials-Namely, Living Material for Paintings;
FRAMESPACE FRAMETEK 2852 INDUSTRIAL AVE Hubbard OR 97032 Artist's Materials-Namely, a Device for Use in Mounting Artwork in Frames;
FRAMESPACE FREMSTAD, GREGORY E. 521-D MARKET STREET EUGENE OR 97402 Artist's Materials-Namely, a Device for Use in Mounting Artwork in Frames;
FRAMESPACE Fremstad; Gregory E. 2134 Old Middlefield Way Mountain View CA 94043 Artist's Materials-Namely, a Device for Use in Mounting Artwork in Frames;
SARGENT PIDILITE USA, INC. 902 S. U.S. Highway One Jupiter FL 33477 Artist's Materials-Namely, Chalk, Crayons, Modeling Clay, Dispenser for Paints, Paint Brushes and Watercolor Crayon & Pad Sets;Artist's Materials-Namely, Finger Paints, Tempera Paints, and Water Color Paints;
THE ARTISTS EYE McCarty; Lorraine Chambers 1112 Pinehurst Royal Oak MI 48073 Artist's Materials-Namely, a Plastic/Cardboard Device Designed to Help the Artist See Colour, Perspective, Angles, Relationships in Values;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A visual programming interface allows an artist to create real time shaders using a tree of shader nodes. Each shader node represents an operation that can be performed in real time through the real time rendering engine. The visual interface allows the arbitrary combinations of these shader nodes to be made and allows the parameters of the shaders to be manipulated or animated. The visual programming interface may be activated in an interactive animation environment through a designation that a real time shader is to be applied to a surface. By integrating the visual programming interface with an interactive animation environment, an artist can experiment readily with different custom real time shaders. An artist also has the flexibility to create arbitrary real time shader trees and to view them interactively without requiring a programmer to develop or modify a custom shader. Basic operations represented by such shader nodes include drawing to a frame buffer (which may include a blending operation with the contents of the frame buffer), a transform operation and lighting operations. A tree of shader nodes may be processed in multiple passes. Each drawing operation in the tree defines a separate pass. The result of each pass is blended with the results of prior passes according to parameters defined for the drawing operation.