AUGMENTED REALITY HARDWARE SOFTWARE

Brand Owner Address Description
EYEFIRE Creative Microsystems Corporation 49 Fiddlers Green Waitsfield VT 05673 Augmented reality hardware and software for use in worn on the head devices for integrating electronic data and thermal imaging with real world environments for the purpose of improving visibility; Computer hardware and computer peripherals; Computer hardware and computer software programs for the integration of text, audio, graphics, still images and moving pictures into an interactive delivery for multimedia applications; Computer hardware for displaying data and video, remotely accessing and transmitting data; Computer software and hardware for setting up, configuring, and controlling wearable computer hardware and wearable computer peripherals; Downloadable computer software for setting up, configuring, and controlling wearable computer hardware and wearable computer peripherals; Wearable computer peripherals; Wearable digital electronic devices comprised primarily of peripherals and software worn on the head for displaying data and video;EYE FIRE;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A new interaction/input device for an augmented reality system is provided. In an augmented reality system using infrared video-based tracking, the interaction/input device is employed by placing markers, e.g., small disks, at a predetermined location in a scene viewed by a user which are augmented to simulate physical buttons. These augmented markers, as viewed through the augmented reality system, can then be physically manipulated by the user. The user will put their fingers on one of these markers, and in turn, the infrared video-based tracker will recognize this action and process it accordingly. The augmented reality system can also augment simulated menus in the user's view giving the user the necessary feedback for interaction. By exploiting conventional tracking technology, the interaction/input device can be implemented with minimal additional hardware and minimal additional processing required by the augmented reality system.