COMPUTER GAME PROGRAMS INTERACTIVE

Brand Owner (click to sort) Address Description
AVARICE 6P Corporation, The 4015 SE 20th Place Unit 301 Cape Coral FL 33904 computer game programs and interactive computer game software that may be downloaded from a global computer network;
KARAOACTING Rosen, John B. 4105 East Madison, Suite 310 Seattle WA 98112 computer game programs and interactive video game programs;board games;KARAO-ACTING;
LIFE IN HELL GROENING, MATT Suite 590 11400 W. Olympic Blvd. Los Angeles CA 90064 Computer game programs and interactive video game programs;Toys and sporting goods, namely, target games, kites, toy action figures, board games, card games, disc type toss toys, archery equipment, namely, bows and arrows, baseballs, basketballs, beach balls, bowling balls, golf balls, playground balls, punching balls, racket balls, soccer balls, tennis balls, squash balls, stress balls for hand exercise, and volley balls, dolls, doll playsets, plush toys, toy vehicles, toy bucket and shovel sets, roller skates, toy model hobbycraft kits, toy rockets, toy guns, toy holsters, musical toys, jigsaw puzzles, badminton sets, bubble-making wands and solutions sets, toy figures, toy banks, puppets, toy balloons, yo-yos, skateboards, toy scooters, costume face masks;
LIFE IN HELL MATT GROENING PRODUCTIONS, INC. Suite 2600 2029 Century Park East Los Angeles CA 90067 Computer game programs and interactive video game programs;
SUDZ Marcy Walker and Jane Rogers Suite 1115 11835 W. Olympic Boulevard Los Angeles CA 90064 computer game programs for interactive playing;suds;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A computer gaming system and method of operation thereof are provided that both drastically reduce the cost of gaming stations and allow contemporaneous access to multiple game programs from a single gaming station. The computer gaming system of the present invention allows for transparent modifications and upgrades to the gaming programs by executing gaming programs on a server/host computer connected to a plurality of client/terminal computers via communication pathways. Each client/terminal computer comprises a client/terminal program that allows input and output streams of the gaming program executed on the server/host computer to be separated and redirected to the client/terminal computers. Since the gaming programs are executed entirely on the server/host computer, with only wagering input and display output operations being executed on the client/terminal computers, the cost of the hardware and software required for each client/terminal computer is greatly reduced. A patron of a client/terminal computer can access any of the gaming programs executed on the server/host computer. Modifications and upgrades of the gaming programs only need to be performed on the server/host computer. By using a stereo head-mounted display together with a joystick input device and wireless communication pathways, the present invention allows a patron to participate in a mobile gaming environment.