COMPUTER GAME SOFTWARE INSTRUCTIONAL

Brand Owner (click to sort) Address Description
BEYOND PEARL HARBOR PACIFIC WARRIORS VALUSOFT, INC. 711 South Pine Street Waconia MN 55387 Computer game software and instructional manuals sold as a unit;
FIRESTRIKER DTMC, Inc. 2515 McKinney Avenue, Suite 1200 Dallas TX 75201 computer game software and instructional manuals provided as a unit;FIRE STRIKER;
FRACTALWORLDS FRACTALWORLDS, INC. 15724 Trapshire Court Waterford VA 20197 COMPUTER GAME SOFTWARE AND INSTRUCTIONAL MATERIALS SOLD THEREWITH;
JACK'S ADVENTURES: BEYOND THE BEANSTALK Global Media Net Corp. 12121 Wilshire Boulevard, #1001 Los Angeles CA 90025 computer game software and instructional manuals sold therewith; video games recorded on interactive media, namely, CD-ROM discs, prerecorded video tapes and video discs and instructional manuals sold therewith; educational and entertainment computer software recorded on discs for use in teaching mathematics and nutrition to children and instructional manuals sold therewith; pre-recorded CD-ROMs, video tapes and video discs for use in teaching mathematics and nutrition to children and instructional manuals sold therewith;
LESTER THE UNLIKELY DTMC, Inc. 2515 McKinney Avenue, Suite 1200 Dallas TX 75201 computer game software and instructional manual provided as a unit;
ROCKY MOUNTAIN SPORTS DTMC, Inc. 2515 McKinney Avenue, Suite 1200 Dallas TX 75201 computer game software and instructional manuals provided as a unit;
SHE'S LIKE ME Lewis Family Company, The 7 East Main Street Moorestown NJ 08057 Computer game software and instructional manuals distributed therewith as a package;SHE IS LIKE ME;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. In a method and computer-implemented system of modular instruction a body of knowledge is divided into cognitive constructs, with instructional materials and post-instruction assessments being associated with each of the cognitive constructs and comprising a learning packet. The instructional material associated with each learning packet is presented to a student, followed by the post-instruction assessment associated with each learning packet. A result of the post-instruction assessment is compared to a pre-defined standard for that learning packet to determine whether the instructional material associated with another learning packet should be presented to the student, or if the instructional material associated with the current learning packet should be presented again to the student. The learning packets can be presented in default sequence or they can be reordered and presented in a user-selected sequence, and all or only a portion of the learning packets can be presented to the student.