COMPUTER ANIMATION SOFTWARE USE

Brand Owner (click to sort) Address Description
ANNABELLE REALNETWORKS, INC. 1501 1st Avenue S., Suite 600 Seattle WA 98134 Computer animation software for use in facilitating the movement of a variety of images in tandem with audio and/or video file used in the field of entertainment; computer software that allows users to archive, organize, locate and download electronic audio and video files stored on the users hard drives and local disk drives; to convert files into various file formats; communications software used to transfer audio and video files between various computers and audio and video players; computer software for use in downloading, transmitting, receiving, extracting, encoding, decoding, playing, storing and organizing pictures, video, text, and/or audio over local and global networks;The likeness (or, portrait) in the mark does not identify a living individual.;
CHOPS SIDE EFFECTS SOFTWARE INC. 123 Front Street West, Suite 1401 Toronto, Ontario M5J2M2 Canada computer animation software for use in video and film production, visualization and simulation and instruction manuals therefor;
SIDEFX SIDE EFFECTS SOFTWARE INC. 123 Front Street West, Suite 1401 Toronto, Ontario M5J2M2 Canada Computer animation software for use in video and film production, visualization and simulation and instruction manuals sold as a unit;SIDE FX;Providing a website featuring non-downloadable instruction manuals related to computer animation software for use in video and film production, visualization, and simulation;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A system and method for graphically showing the animation order of animated elements in a presentation program or other software. The invention consists of a User Interface (UI) widget which shows the order of the animation in the presentation. This UI employs an animation On Object User Interface (OOUI), or animation tag, that is preferably a rectangular control that encloses a number, and labels the order in which objects are animated. Each animation OOUI or animation tag is associated with an object on a display during creation and editing. The animation OOUI or tag is preferably placed in close proximity to the object it is associated with, rather than in a separate window or dialog box, and is hence termed 'On Object'. The animation tag is active and responds to computer input device selection actions. Each animation OOUI is typically associated with an animation list.