COMPUTER GAME PROGRAM USE

Brand Owner (click to sort) Address Description
CHECKMATE INTERPLAY PRODUCTIONS 17922 Fitch Avenue Irvine CA 92714 computer game program for use in playing chess;
CYBERDROME RHEA-FX 607 East Grandview Sierra Madre CA 91024 computer game program for use by general public;cyber-drome;
CYBERDROME RHEA-FX 607 East Grandview Sierra Madre CA 91024 computer game program for use by general public;CYBER DROME;
MONSTER LEAGUE MANAGER CROSSOVER TECHNOLOGIES, INC. 141 FIFTH AVENUE NEW YORK NY 10010 computer game program for use on a global computer network and on CD-ROM;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A recorded race is downloaded from an online gaming service. The recorded race is associated with a game program. The game program is launched on a game console. The recorded race is applied to the game program executing on the game console such that the recorded race controls a first vehicle moving through a course. Control inputs are received from an input device coupled to the game console. The control inputs control a second vehicle moving through the course.