COMPUTER GAME PROGRAMS FOR USE

Brand Owner (click to sort) Address Description
DEF CON 5 Cosmi, a Corporation Suite 402 904 Silver Spur Rd. Rolling Hill Estates CA 90274 COMPUTER GAME PROGRAMS FOR USE WITH HOME PERSONAL COMPUTERS;
FISHERMAN RTS OUTREACH, INC. 5829 LITTLE MOUNTAIN DRIVE ELLENWOOD GA 30049 COMPUTER GAME PROGRAMS FOR USE IN PLAYING AN INTERACTIVE COMPUTER GAME;
GOLD GNOME PHILLIPS, CHARLES B. 180 West End Avenue New York NY 10023 COMPUTER GAME PROGRAMS FOR USE WITH VIDEO GAME MACHINES;
SSI STRATEGIC SIMULATIONS, INC. 88 Rowland Way Novato CA 94945 COMPUTER GAME PROGRAMS FOR USE ON PERSONAL COMPUTERS;
STRATEGIC SIMULATIONS, INC. STRATEGIC SIMULATIONS, INC. 88 Rowland Way Novato CA 94945 COMPUTER GAME PROGRAMS FOR USE WITH PERSONAL COMPUTERS;SIMULATIONS, INC.;
VS. UNISYSTEM NINTENDO OF AMERICA INC. 4600 150th Avenue NE Redmond WA 98052 COMPUTER GAME PROGRAMS FOR USE IN CONVERTING ONE COMPUTER GAME TO ANOTHER, AND VIDEO OUTPUT GAME MACHINES;VERSUS UNI SYSTEM;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A computer gaming system and method of operation thereof are provided that both drastically reduce the cost of gaming stations and allow contemporaneous access to multiple game programs from a single gaming station. The computer gaming system of the present invention allows for transparent modifications and upgrades to the gaming programs by executing gaming programs on a server/host computer connected to a plurality of client/terminal computers via communication pathways. Each client/terminal computer comprises a client/terminal program that allows input and output streams of the gaming program executed on the server/host computer to be separated and redirected to the client/terminal computers. Since the gaming programs are executed entirely on the server/host computer, with only wagering input and display output operations being executed on the client/terminal computers, the cost of the hardware and software required for each client/terminal computer is greatly reduced. A patron of a client/terminal computer can access any of the gaming programs executed on the server/host computer. Modifications and upgrades of the gaming programs only need to be performed on the server/host computer. By using a stereo head-mounted display together with a joystick input device and wireless communication pathways, the present invention allows a patron to participate in a mobile gaming environment.