CONDUCTING ONLINE COMPUTER GAMES

Brand Owner (click to sort) Address Description
ACTIONLEAGUE BIGPOINT GMBH Drehbahn 47-48 Hamburg 20354 Germany Conducting online computer games; entertainment, in the form of online computer games, online video computer games, online computer games and online browser computer games and online computer games for mobile telephones as well as providing information, portals and platforms about online computer games via the Internet; providing online computer games services, namely, providing information online relating to computer games and computer enhancements for games, consultation services in the field of providing online computer games on computer networks;COMPUTERS; RECORDED COMPUTER PROGRAMS FOR COMPUTER GAMES; DOWNLOADABLE COMPUTER PROGRAMS AND SOFTWARE FOR COMPUTER GAMES; COMPUTER GAME PROGRAMS FOR COMPUTER, VIDEO, ONLINE AND BROWSER GAMES; ELECTRONIC GAME PROGRAMS FOR MOBILE TELEPHONES;GAMES, NAMELY, HAND HELD UNITS FOR PLAYING ELECTRONIC GAMES FOR USE WITH COMPUTER, VIDEO, ONLINE AND BROWSER GAMES, NONE BEING FOR USE WITH TELEVISION RECEIVERS, NAMELY, MULTI PLAY ONLINE GAMES, SPORTS GAMES, ACTION SKILL GAMES;PROVIDING ACCESS TO INFORMATION VIA THE INTERNET; PROVIDING ACCESS TO PLATFORMS AND PORTALS VIA THE INTERNET; TRANSMISSION OF INFORMATION BY ELECTRONIC MEANS; ELECTRONIC TRANSMISSION OF MESSAGES AND IMAGES VIA COMPUTER NETWORKS;ACTION LEAGUE;
MAFIA 1930 BIGPOINT GMBH Drehbahn 47-48 Hamburg 20354 Germany Conducting online computer games; entertainment, in the form of online computer games, online video computer games, online computer games and online browser computer games and online computer games for mobile telephones as well as providing information, portals and platforms about online computer games via the Internet; providing online computer games services, namely, providing information online relating to computer games and computer enhancements for games, consultation services in the field of providing online computer games on computer networks;Computers; Recorded computer programs for computer games; Downloadable computer programs and software for computer games; Computer game programs for computer, video, online and browser games; electronic game programs for mobile telephones;Games, namely, hand held units for playing electronic games for use with computer, video, online and browser games, none being for use with television receivers, namely, multi play online games, strategy games;Providing access to information via the Internet; providing access to platforms and portals via the Internet; transmission of information by electronic means; electronic transmission of messages and images via computer networks;1930;
SEAFIGHT BIGPOINT GMBH Drehbahn 47-48 Hamburg 20354 Germany Conducting online computer games; Entertainment by means of game services, namely, production and distribution of online computer games, provided online from a computer network;[ Computers; Recorded computer programs for computer games; Downloadable computer programs and software for computer games ]; Computer game programs [ ; Video game software ];[ Apparatus for electronic computer and video games other than those adapted for use with an external display screen or monitor; Games, namely, electronic game consoles as hand-held units ];[ Providing access to platforms and portals via the Internet; transmission of information by means of a computer; ] Electronic transmission of messages [ and images ] via computer networks;SEA FIGHT;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.