CUSTOM BLENDING LUBRICANTS

Brand Owner (click to sort) Address Description
LINKING CREATIVE SOLUTIONS TO INDUSTRY NEEDS OMNI INDUSTRIES 7031 Bryce Canyon Avenue Greenwell Springs LA 70739 Custom blending of lubricants for industrial applications, motor oils, engine oils, and water-based chemicals;Lubricants for use in automotive, agricultural, oil and gas, mining, petrochemical, paper mill, lawn and garden and like businesses and industries, namely, drilling lubricants, automotive lubricants, industrial lubricants; all-purpose lubricants;Brake fluids; antifreeze, coolant; chemicals for use in automotive, agricultural, oil and gas, mining, petrochemical, paper mill, lawn and garden and like businesses and industries, namely, chemicals for use in the field of oil exploration and production, chemicals for use in industry, chemicals for use in agriculture, except fungicides, herbicides, insecticides and parasiticides;Product testing, namely, product application testing and trials; providing laboratory services for lubricant, chemical, water, and solvent analysis;
RELADYNE RELADYNE 8280 Montgomery Rd, Suite 101 Cincinnati OH 45236 custom blending of lubricants, oils, greases, fuel, fuel additives, automotive fluids, hydraulic fluids, industrial fluids, protective coatings, coolants, cleaners, absorbents, rust preventatives, and concrete release agents for others;RELA DYNE;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. A relatively low chip-footprint, versatile texture environment (TEV) processing subsystem is implemented in a pipelined graphics system circulates computed color and alpha data over multiple texture blending/shading cycles (stages). The texture-environment subsystem combines per-vertex lighting, textures and constant (rasterized) colors to form computed pixel color prior to fogging and final pixel blending. Blending operations for color (RGB) and alpha components are independently processed by a single sub-blend unit that is reused over multiple processing stages to combine multiple textures.