D DIGITAL ELECTRONIC DISPLAY

Brand Owner (click to sort) Address Description
EQUARIUM Toccata Gaming International Suite C 100 South Birch Street Kimberly WI 54136 3D digital electronic display and multimedia projector aquariums and terrariums not for pets featuring digitally generated images of marine or terrestrial life forms projected onto, and reflected from, a beam-splitting glass surface, in conjunction with tangible artificial aquarium landscapes or terrestrial landscapes that can be seen through the beam-splitting glass surface;AQUARIUM;
EQUARIUM Toccata Gaming International Suite C 100 South Birch Street Kimberly WI 54136 3D digital electronic display and multimedia projector aquariums and terrariums not for pets featuring digitally generated images of marine or terrestrial life forms projected onto, and reflected from, a beam-splitting glass surface, in conjunction with tangible artificial aquarium landscapes or terrestrial landscapes that can be seen through the beam-splitting glass surface;AQUARIUM;
EQUARIUM Toccata Gaming International Suite C 100 South Birch Street Kimberly WI 54136 3D digital electronic display and multimedia projector aquariums and terrariums not for pets featuring digitally generated images of marine or terrestrial life forms projected onto, and reflected from, a beam-splitting glass surface, in conjunction with tangible artificial aquarium landscapes or terrestrial landscapes that can be seen through the beam-splitting glass surface;AQUARIUM;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method of analyzing a digital media by a digital media player and displaying the condition of the digital media whether or not the player ejects the digital media, provides useful information for the end user. Preferably, an ASIC of the digital media player measures jitter, HF and BLER and inputs the measured values into a microprocessor of the player. If the measured values are greater than respective pre-established threshold values, the microprocessor tabulates and stores running averages to an electronic memory. If the running averages are excessive, the player will deliver an error message to the end user preferably on an electronic display of the digital media player.