DESIGN CREATION COMPUTER MODELED

Brand Owner (click to sort) Address Description
AGENT NOIR Bishop, Kjersti K 2458 Silverstrand Ave Hermosa Beach CA 902542663 Design and creation of computer-modeled versions of human beings using computer animation for use in movies, television, internet and other applications; Design and creation of computer-modeled versions of human beings using computer animation for use in movies, television, internet, games and other applications; Design and development of computer game software and virtual reality software; Designing and developing computer game software and video game software for use with computers, video game program systems and computer networks; Designing and modifying computer programs and video games for others; Graphic illustration services for others; Research and development of 3D content, 3D technology and processes, stereoscopic 3D projection, 3D animation technology, 3D processing power, 3D techniques, and flexible forward projection; Animation and special-effects design for others; Commercial art design; Computer aided graphic design; Computer modeling services, namely, computer simulation from computer programs for others; Design of custom paintings; Design of customized books; Graphic art design; Graphic arts designing; Graphic design; Graphic design services; Multidisciplinary visual design services; Visual design services in the nature of designing visual elements for on-line, broadcast, print, outdoor and other communication media;
AGENT NOIR Bishop, Kenneth B. 113 S. Guadalupe Ave, A Redondo Beach CA 90277 Design and creation of computer-modeled versions of human beings using computer animation for use in movies, television, internet and other applications; Design and creation of computer-modeled versions of human beings using computer animation for use in movies, television, internet, games and other applications; Design and development of computer game software and virtual reality software; Designing and developing computer game software and video game software for use with computers, video game program systems and computer networks; Designing and modifying computer programs and video games for others; Graphic illustration services for others; Research and development of 3D content, 3D technology and processes, stereoscopic 3D projection, 3D animation technology, 3D processing power, 3D techniques, and flexible forward projection; Animation and special-effects design for others; Commercial art design; Computer aided graphic design; Computer modeling services, namely, computer simulation from computer programs for others; Design of custom paintings; Design of customized books; Graphic art design; Graphic arts designing; Graphic design; Graphic design services; Multidisciplinary visual design services; Visual design services in the nature of designing visual elements for on-line, broadcast, print, outdoor and other communication media;
DIGIMI DAZ PRODUCTIONS, INC. 12637 S 265 W, Suite 300 Draper UT 84020 Design and creation of computer-modeled versions of human beings using computer animation for use in digital games and other applications; digital video game development services;
REPLITAR Kerner Graphics, Inc. 3160 Kerner Blvd San Rafael CA 94901 Design and creation of computer-modeled versions of human beings using computer animation for use in movies, television, internet, games and other applications;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A computerized model provides a display of a physical environment in which a communications network is or will be installed. The communications network is comprised of several components, each of which are selected by the design engineer and which are represented in the display. Errors in the selection of certain selected components for the communications network are identified by their attributes or frequency characteristics as well as by their interconnection compatibility for a particular design. The effects of changes in frequency on component performance are modeled and the results are displayed to the design engineer. A bill of materials is automatically checked for faults and generated for the design system and provided to the design engineer. For ease of design, the design engineer can cluster several different preferred components into component kits, and then select these component kits for use in the design or deployment process.