DOWNLOADABLE EDUCATIONAL SOFTWARE USE

Brand Owner (click to sort) Address Description
EXO Strange Loop Games Inc. 2820 E Madison St. Apt. 304 Seattle WA 981124856 Downloadable educational software for use on personal computers on the subjects of ecology, the environment, climate change, engineering, and economics for teens; downloadable video games for use on on personal computers on the subjects of ecology, the environment, climate change, engineering, and economics;
HEYSTARS Hey-stars 369, Gangnam-daero, Seocho-gu Seoul Republic of Korea Downloadable educational software for use in viewing of on-line learning videos in the field of Korean language; downloadable application computer software for education information in the nature of software for use in displaying on-line learning modules in the field of Korean language; downloadable computer software application for smartphones for use in database management in the field of Korean language; downloadable electronic study books and papers in the nature of study guides in the field of Korean language; downloadable educational software using digital videos for use in viewing educational videos in the field of Korean language; downloadable computer software to enhance the audiovisual capabilities of multimedia applications; downloadable augmented reality software for use in mobile devices for use in learning Korean language; downloadable computer software for wireless content delivery of educational tutorials in the field of languages; data storage media featuring downloadable software for use in electronic storage of information and data; downloadable application software for smartphones for use in playing on-line educational games in the field of Korean language; audiovisual teaching apparatus in the nature of manipulative blocks used as teaching aids for visualization of teaching concepts; downloadable educational software for children for use in playing games to learn Korean language; downloadable software for processing images, graphics and text in the field of learning Korean language; sound learning apparatus in the nature of sound recording and reproducing apparatus; sound reproduction apparatus; downloadable computer application software for use in word processing in the field of learning Korean language; compact discs featuring curriculums in the field of learning Korean language;HEY STARS;
OBOJOBO University of Central Florida Suite 360 4365 Andromeda Loop N. Orlando FL 328160015 Downloadable educational software for use by faculty, students, and researchers in support of creating instructional content that includes four sections, namely, an overview section, content section, practice section and assessment section provided via computer and communication networks; educational software for supporting collaborative development among a faculty (subject matter experts), designers, and developers; educational software for supporting sharing of instructional content across a department, college, or university-wide by co-creating content once and deploying in different learning settings, namely, online, face-to-face, and blended;OBOJOBO;Providing online non-downloadable educational software for use by faculty, students, and researchers in support of creating instructional content that includes four sections, namely, an overview section, content section, practice section and assessment section;
SANA Sana Labs AB Nybrogatan 8 SE-114 34 Stockholm Sweden Downloadable educational software for use by others for educational content management, conducting remote courses, trainings, workshops and facilitating user interaction; interactive software based on artificial intelligence for use by others, namely, downloadable computer software using artificial intelligence to generate content and to personalize educational materials and user learning recommendations;
SNAP LEARNING SNAP LEARNING, INC. 2490 West Shaw Avenue, Suite 200 Fresno CA 93711 Downloadable educational software for use on wireless devices, electrical apparatus and computers in the field of reading, writing, mathematics, social studies, science and English as a second language; downloadable educational electronic and digital publications, namely, books, workbooks, textbooks, activity books, teachers guides and manuals in the field of reading, writing, mathematics, social studies, science and English as a second language;LEARNING;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. Computer software and portable memory for an electronic educational toy designed to stimulate the development of a child's mind using audio feedback, the educational toy including an enclosure enclosing a processor, data storage medium and a speaker and having a substantially planar surface, at least a portion of which comprises a contact-sensitive display screen for being contacted by the child.