DOWNLOADABLE ELECTRONIC GAMES SOFTWARE

Brand Owner (click to sort) Address Description
BEAT THE CLOCK FREMANTLEMEDIA NETHERLANDS B.V. Pieter Braaijweg 1 Amsterdam-Duivendrecht 1114AJ Netherlands Downloadable electronic games software for cellular telephones; interactive computer game software downloaded from a global computer network; downloadable computer game software; downloadable video game programs; downloadable computer software platforms for social networking; downloadable interactive video game programs; downloadable electronic game programs and downloadable computer software platforms for social networking that may be accessed via the internet, computers and wireless devices; downloadable computer software to enable uploading, posting, showing, displaying, tagging, blogging, sharing or otherwise providing electronic media or information in the fields of virtual communities, electronic gaming, entertainment, and general interest via the Internet or other communications networks with third parties;
GOOFBLOCKS Powerprim 2206 Avalon Drive Buffalo Grove IL 60089 Downloadable electronic games software for use on mobile and cellular phones, handheld computers and tablet computers;GOOF BLOCKS;
SUPER TEXTTWIST REALNETWORKS, INC. 1501 1st Avenue S., Suite 600 Seattle WA 98134 Downloadable electronic games software for playing games over computer networks;SUPER TEXT TWIST;SUPER;
TO TELL THE TRUTH FREMANTLEMEDIA NETHERLANDS B.V. Pieter Braaijweg 1 Amsterdam-Duivendrecht 1114AJ Netherlands Downloadable electronic games software for cellular telephones; interactive computer game software downloaded from a global computer network; Downloadable computer game software; Downloadable video game programs; and Downloadable computer software platforms for social networking; Downloadable interactive video game programs; downloadable electronic game programs and downloadable computer software platforms for social networking that may be accessed via the internet, computers and wireless devices; Downloadable computer software to enable uploading, posting, showing, displaying, tagging, blogging, sharing or otherwise providing electronic media or information in the fields of virtual communities, electronic gaming, entertainment, and general interest via the Internet or other communications networks with third parties;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method and system for simulating games of chance using cards are disclosed using a shuffler to shuffle a set of cards and dispensing one or more cards. Current regulations prohibit certain game operators from using certain games such as traditional craps and roulette. By simulating those games with cards, operators can still provide players with games they recognize and thereby develop excitement and new gaming alternatives for their players, as well as draw new players to such games through their familiarity with the indicia on the cards.