EDUCATION OR INSTRUCTION SERVICES

Brand Owner Address Description
DIGITAL VENUS Tecmo, Limited 1-34, Kudan-kita 4-chome, Chiyoda-ku Tokyo 102-8230 Japan Education or instruction services, namely seminars in the field of arts/crafts; movie film production; movie film distribution; production of radio and television programs; providing computer games via computer network; providing a computer game that may be accessed network-wide by network users; entertainment services, namely, providing an on-line computer game; rental of computer game programs; providing amusement facilities; booking of seats for showing movies, shows, plays or musical performance; rental and leasing of toys; rental and leasing of machines and instruments, namely, slot machines for use in amusement parks; rental and leasing of game machines; providing information in relation to movies; providing information in relation to performance of shows; providing information in relation to plays; providing information in relation to music (concerts); providing information in relation to radio and television programs; providing information in relation to sports; providing information in relation to horse races; providing information in relation to bicycle races; providing information in relation to go-cart races; providing information in relation to boat races; providing information in relation to lottery tickets; providing information in relation to games via computer networks; providing information in relation to video game apparatus for personal use and programs thereof; providing information in relation to video game apparatus for commercial use and programs thereof; providing information in relation to amusement facilities; providing information in relation to entertainment booking for concerts;Computer, electronic or video game equipment for playing games, namely computer game software; computer, electronic or video game equipment for use with televisions, namely computer game software for use with televisions; electronic game programs adapted for use with television receivers; video game software for use on electronic game equipment; video game software for use with coin-operated electronic game equipment; video game program software for use with cellular telephone; video game software; computers; computer software game cartridges; video game cartridges, disks, cassettes and software; hand held joy sticks, mouse controllers and tracker ball controllers, all for use with television game apparatus, video game apparatus or computer or electronic game apparatus; floor pads or mats for interactive control of computer, electronic or video games; remote controllers for interactive control of computer, electronic or video games; interactive multimedia computer, electronic and video game programs; interactive computer and video games of virtual reality comprised of computer hardware and computer software; cinematographic films; downloadable computer game software; downloadable musical sound recordings; downloadable video recordings featuring music; downloadable electronic publications in the nature of magazine in the field of game software;DIGITAL;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. Methods and systems for tracking whether an individual has received required services and for analyzing service gaps. In one embodiment, the present invention tracks special education students to ensure that they receive services that have been designated as appropriate for them. When a service is provided to any student by any provider, this information is input and maintained electronically. Once this information is entered, it can be analyzed to ensure that the services provided correspond with the student's IEP. In another embodiment, data from the input information on service encounters is usable with Medicaid or other reimbursement services to produce documents for submission for reimbursement.