EDUCATIONAL LEARNING AIDS

Brand Owner (click to sort) Address Description
PRIMARY CONCEPTS PRIMARY CONCEPTS, INC P.O. BOX 640 LAFAYETTE OR 97127 educational learning aids, namely, books in the field of teaching instruction; posters; manipulatives and activity cards used to teach mathematics and reading; rubber and plastic stamps;
PRIMARY CONCEPTS Concepts to Go, Incorporated P.O. Box 10043 Berkeley CA 94709 educational learning aids, namely, books in the field of teaching instruction; posters; manipulatives and activity cards used to teach mathematics and reading; rubber and plastic stamps;
PRIMARY CONCEPTS PRIMARY CONCEPTS, INC. P.O. BOX 640 LAFAYETTE OR 97127 educational learning aids, namely, books in the field of teaching instruction; printed posters; manipulatives in the nature of physical tokens and disks used as teaching aids for the visualization of math and reading concepts and printed activity cards used to teach mathematics and reading; rubber and plastic stamps;
TICK TALK CLOCK VIDEO TECHNOLOGY INDUSTRIES, INC. 380 WEST PALATINE ROAD WHEELING IL 60090 educational learning aids, namely, electronic activity toys for the teaching of time;Tick Tock Clock;CLOCK;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A system is disclosed that provides a goal based learning system utilizing a rule based expert training system to provide a cognitive educational experience. The system provides the user with a simulated environment that presents a business opportunity to understand and solve optimally. Mistakes are noted and remedial educational material presented dynamically to build the necessary skills that a user requires for success in the business endeavor. The system utilizes an artificial intelligence engine driving individualized and dynamic feedback with synchronized video and graphics used to simulate real-world environment and interactions. Multiple "correct" answers are integrated into the learning system to allow individualized learning experiences in which navigation through the system is at a pace controlled by the learner. A robust business model provides support for realistic activities and allows a user to experience real world consequences for their actions and decisions and entails realtime decision-making and synthesis of the educational material. The system provides student controls that guide a student through a presentation in a manner designed to optimize the learning experience.