EDUCATIONAL SOFTWARE CHILDREN AGES

Brand Owner (click to sort) Address Description
DESTINATION: TIME TRIP, USA Edmark Corporation 6727 185th Ave, NE Redmond WA 980739721 educational software for children ages six through 12 to develop story telling and creative writing skills;instructional manuals for educational software for children ages six through 12 to develop story telling and creative writing skills;USA;
FRIPPLE Edmark Corporation 6727 185th Ave, NE Redmond WA 980739721 educational software for children ages 4 through 8 for teaching essential thinking skills focusing on the child's ability to observe, compare and discriminate between attributes of certain characters used in the software (i.e., Boolean logic) and the ability to solve problems creatively;educational manuals for parents and children 4 through 8 featuring written and visual descriptions explaining how to effectively use the software, and screen shots and related cartoon drawings of various characters which appear in the software program to assist both parents and children in setting up and interacting with the software;
ORANGA BANGA HMH IP COMPANY LIMITED 70 SIR JOHN ROGERSON'S QUAY DUBLIN 2 Ireland educational software for children ages 4 through 8 for teaching essential thinking skills focusing on the child's ability to observe, compare and discriminate between attributes of certain characters used in the software (i.e., Boolean logic) and the ability to solve problems creatively;educational manuals for parents and children, ages 4 through 8, featuring written and visual descriptions explaining how to effectively use the software, and screen shots and related cartoon drawings of various characters which appear in the software program to assist both parents and children in setting up and interacting with the software;
SAMMY'S SCIENCE HOUSE RISE GLOBAL HOLDINGS LIMITED LUMEN BUILDING 23/25 UPPER BAGGOT STREET DUBLIN 4 DO4 Y7T1 Ireland educational software for children ages four through eight to develop fundamental skills of scientific literacy, namely sorting, sequencing, observing, predicting and constructing;instruction manuals for computer software for children ages four through eight to develop fundamental skills of scientific literacy, namely sorting, sequencing, observing, predicting and constructing;SAMMYS SCIENCE HOUSE;SCIENCE;
THINKIN' THINGS RISE GLOBAL HOLDINGS LIMITED LUMEN BUILDING 23/25 UPPER BAGGOT STREET DUBLIN 4 DO4 Y7T1 Ireland educational software for children ages 4 through 8 for teaching essential thinking including the ability to reason logically; to utilize short-term memory; to observe, compare and discriminate between attributes (i.e., Boolean logic); and to solve problems creatively;educational manuals for parents and children 4 through 8 providing information to assist in installing software onto the computer, understanding the contents of the software and its instructional nature, describing educational activities parents can perform with their children away from the computer to help reinforce the skills acquired when using the program(s), and educating parents regarding applicant and its teaching/learning philosophy;THINKING THINGS;
TRUDY'S TIME & PLACE HOUSE HMH IP COMPANY LIMITED 70 SIR JOHN ROGERSON'S QUAY DUBLIN 2 Ireland educational software for children ages three through six to develop mapping and direction skills, time telling skills, and to learn about continents, oceans and landmarks;instructional manuals for educational software for children ages three through six to develop mapping and direction skills, time telling skills, and to learn about continents, oceans and landmarks;TRUDYS TIME & PLACE HOUSE;
TRUDY'S TIME & PLACE HOUSE RISE GLOBAL HOLDINGS LIMITED LUMEN BUILDING 23/25 UPPER BAGGOT STREET DUBLIN 4 DO4 Y7T1 Ireland Educational software for children ages three through six to develop mapping and direction skills, time telling skills, and to learn about continents, oceans, and landmarks, and instruction manuals provided in connection therewith;TRUDY'S TIME AND PLACE HOUSE;
VIRTUAL MANIPULATIVES Edmark Corporation 6727 185th Ave, NE Redmond WA 980739721 educational software for children ages four through twelve to develop investigative and evaluative skills, to instruct regarding cause and effect relationships, and, generally, to allow children to connect concepts with real-life mechanics in a simulated environment;VIRTUAL;
VIRTUAL MATH Edmark Corporation 6727 185th Ave, NE Redmond WA 980739721 educational software for children ages four through twelve to allow children to learn skills by manipulating Cuisenaire rods and performing other conceptual tasks, namely developing an understanding of concepts such as grouping and categorizing;
VIRTUAL SCIENCE Edmark Corporation 6727 185th Ave, NE Redmond WA 980739721 educational software for children ages four through twelve to develop investigative and evaluative skills, to instruct regarding cause and effect relationships, and, generally, to allow children to manipulate and discover items and events portrayed in an simulated environment;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. Computer software and portable memory for an electronic educational toy designed to stimulate the development of a child's mind using audio feedback, the educational toy including an enclosure enclosing a processor, data storage medium and a speaker and having a substantially planar surface, at least a portion of which comprises a contact-sensitive display screen for being contacted by the child.