EDUCATIONAL LEARNING TOOLS

Brand Owner (click to sort) Address Description
ANYWHERE TEACHER SCHOOL ZONE PUBLISHING COMPANY 1819 Industrial Drive Grand Haven MI 49417 Educational and learning tools in the nature of game cards on a variety of educational disciplines for students in pre-school through sixth grade; card games; children's multiple activity toys; dolls and accessories therefor; electronic learning toys; fantasy character toys; infant toys; inflatable toys; kites; musical toys; plush dolls; plush toys; puzzles; paper party favors;TEACHER;
APPLEGATE NATURAL LEARNING Applegate Enterprises, Inc. 1130 Park Lane St. Simons Island GA 31522 Educational learning tools, namely, workbooks and learning activity cards in the field of reading, math, history, literature and science;
THE MEDICI INNOVATION TOOLBOX The Medici Group 600 Third Avenue, 26th Floor New York NY 10169 Educational and learning tools, namely, flash cards, learning cards, activity cards, multi-colored notes, printed reading materials, namely, books, brochures, booklets, markers, paper, and flipcharts in the field of business education, development of business strategies development and creative ideation;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A system is disclosed that provides a goal based learning system utilizing a rule based expert training system to provide a cognitive educational experience. The system provides the user with a simulated environment that presents a business opportunity to understand and solve optimally. Mistakes are noted and remedial educational material presented dynamically to build the necessary skills that a user requires for success in the business endeavor. The system utilizes an artificial intelligence engine driving individualized and dynamic feedback with synchronized video and graphics used to simulate real-world environment and interactions. Multiple "correct" answers are integrated into the learning system to allow individualized learning experiences in which navigation through the system is at a pace controlled by the learner. A robust business model provides support for realistic activities and allows a user to experience real world consequences for their actions and decisions and entails realtime decision-making and synthesis of the educational material. The system provides student controls that guide a student through a presentation in a manner designed to optimize the learning experience.