Brands and Their Owners
Brand | Owner (click to sort) | Address | Description |
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ANACON | KABUSHIKI KAISHA SONY COMPUTER ENTERTAINMENT | 1-7-1 Konan, Minato-ku Tokyo Japan | Electronic machines and instruments, namely, integrated circuits, cathode ray tubes; computers including central processing units and peripheral equipment for computers; CD-ROM drivers; CD-ROM cases; electron tubes; semi-conductor elements and devices; electronic circuits for video games excluding those carrying computer programs; programmed-data-carrying electronic circuits for video games; programmed-data-carrying electronic magnetic discs for video games; programmed-data-carrying electronic magnetic tapes for video games; programmed-data-carrying electronic CD-ROMS for video games; game equipment containing memory devices, namely, electronic magnetic discs; CD-ROM recorded virtual reality game software; CD-ROM encoded video game software; CD-ROM encoded computer game software; memory cartridges for personal computer game; joysticks for personal computer game; video game machine for use with televisions for personal use, video game machines for use with televisions for commercial use; analog controllers for video game; video game discs; memory cartridges for video game; joysticks for video game; compact disc players, memory cards for video game; electrically erasable programmable read only memory cards; loudspeakers; |
CLUSTALOGIC | DAIKIN INDUSTRIES, LTD. | Osaka Umeda Twin Towers South 1-13-1, Umeda Kita-ku Osaka-shi, Osaka 530-0001 Japan | Electronic machines and instruments and parts and fittings therefor, namely, computer programs for use in the operation and control of the manufacture of semiconductors and liquid crystal displays in a vacuum condition, pre-recorded electronic circuits, tapes, disks, and ROMS for the aforesaid computer programs;In the statement, Column 1, line 8, CONDUCTION should be deleted, and, CONDUCTOR should be inserted.;cluster associated with an assembly line tools having automatic robot arms for conveying semi [ conduction ] * conductor * wafers and glass substrates, and for the manufacture of semi conductors and liquid crystal displays in a vacuum condition; robots for use in the manufacture of electronic circuits; machines and machine tools for manufacturing semi-conductors and integrated circuits, and robots for conveying and lifting; |
DATACAPSULE | KABUSHIKI KAISHA SONY COMPUTER ENTERTAINMENT | 1-7-1 Konan, Minato-ku Tokyo Japan | Electronic machines and instruments, namely, integrated circuits, large scale integrated circuits, cathode ray tubes; computers including central processing units and peripheral equipment for computers; CD-ROM drivers; CD-ROM cases; electron tubes; semi-conductor elements and devices; electronic circuits for video games excluding those carrying computer programs; programmed-data-carrying electronic circuits for video games; programmed-data-carrying electronic magnetic discs for video games; programmed-data carrying electronic magnetic tapes for video games; programmed-data-carrying electronic CD-ROMS for video games; programmed-data-carrying ROM cartridges for video games, game equipment containing memory devices, namely, electronic magnetic discs for use with television receivers; electronic devices for generating graphic image reflecting audio signals for use with television receivers; memory units for hand held units for playing electronic games; CD-ROM recorded virtual reality game software; CD-ROM encoded video game software; ROM-cartridge encoded video game software; CD-ROM encoded computer game software; ROM-cartridge encoded computer game software; memory cartridges for personal computer game; joysticks for personal computer game; video game machine for use with televisions for personal use, video game machines for use with televisions for commercial use; analog controllers for video game; video game discs; video game interactive remote control units; interactive remote control units for personal computers; memory cartridges for video game; joysticks for video game; compact disc players, memory cards for video game; electrically erasable programmable read only memory cards; loudspeakers;DATA CAPSULE; |
DUAL SHOCK | SONY INTERACTIVE ENTERTAINMENT INC. | 1-7-1 Konan, Minato-ku Tokyo 108-0075 Japan | Electronic machines and instruments, namely, peripheral equipment for computers; [ programmed-data-carrying electronic CD-ROMS for video games; game equipment containing memory devices, namely, electronic magnetic discs; CD-ROM recorded virtual reality game software; CD-ROM encoded video game software; CD-ROM encoded computer game software; ] video game machine for use with televisions for personal use, video game machines for use with televisions for commercial use; analog controllers for video game; video game discs; |
KAIJO SONIC | Kaijo Corporation | 3-1-5, Sakae-cho Hamura-shi; Tokyo 205-8607 Japan | Electronic machines and instruments, namely, ultrasonic gas flow meters, ultrasonic liquid flow meters, ultrasonic anemometers, temperature indicators, speedometers, thermometers, hygrometers, densitometers, densimeters, doppler sonars, ultrasonic snow depth loggers, radio transmitters and receivers, ultrasonic depth sounders, ultrasonic wave height meters, and ultrasonic sonars; computers; computer software for controlling measuring instruments in the fields of meteorology and oceanography and for display and analysis of data in those fields; and software for controlling ultrasonic industrial measuring instruments for gas flow, liquid flow and liquid boundary levels and for display and analysis of data therefrom;The word KAIJO in Japanese means cancellation, removal, a place of meeting, pening, surrender, the upper floor, a circular letter and maritime, among other things.;SONIC; |
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MEMORICH | KABUSHIKI KAISHA SONY COMPUTER ENTERTAINMENT | 1-7-1 Konan, Minato-ku Tokyo Japan | Electronic machines and instruments, namely, integrated circuits, cathode ray tubes; computers including central processing units and peripheral equipment for computers; CD-ROM drivers; CD-ROM cases; electron tubes; semi-conductor elements and devices; electronic circuits for video games excluding those carrying computer programs; programmed-data-carrying electronic circuits for video games; programmed-data-carrying electronic magnetic discs for video games; programmed-data-carrying electronic magnetic tapes for video games; programmed-data-carrying electronic CD-ROMS for video games; game equipment containing memory devices, namely, electronic magnetic discs; CD-ROM recorded virtual reality game software; CD-ROM encoded video game software; CD-ROM encoded computer game software; memory cartridges for personal computer game; joysticks for personal computer game; video game machine for use with televisions for personal use, video game machines for use with televisions for commercial use; analog controllers for video game; video game discs; memory cartridges for video game; joysticks for video game; compact disc players, memory cards for video game; electrically erasable programmable read only memory cards; loudspeakers; memory unit for hand held unit for playing electronic games;Coin operated video games; electronic dart games; electronic educational game machines for children; electronic game equipment with a watch function; stand alone video game machines; hand held unit for playing electronic games; hand held unit for playing video games; |
MEMOTCH | KABUSHIKI KAISHA SONY COMPUTER ENTERTAINMENT | 1-7-1 Konan, Minato-ku Tokyo Japan | Electronic machines and instruments, namely, integrated circuits, large scale integrated circuits, cathode ray tubes; computers including central processing units and peripheral equipment for computers; CD-ROM drivers; CD-ROM cases; electron tubes; semi-conductor elements and devices; electronic circuits for video games excluding those carrying computer programs; programmed-data-carrying electronic circuits for video games; programmed-data-carrying electronic magnetic discs for video games; programmed-data carrying electronic magnetic tapes for video games; programmed-data-carrying electronic CD-ROMS for video games; programmed-data-carrying ROM cartridges for video games, game equipment containing memory devices, namely, electronic magnetic discs for use with television receivers; electronic devices for generating graphic image reflecting audio signals for use with television receivers; memory units for hand held units for playing electronic games; CD-ROM recorded virtual reality game software; CD-ROM encoded video game software; ROM-cartridge encoded video game software; CD-ROM encoded computer game software; ROM-cartridge encoded computer game software; memory cartridges for personal computer game; joysticks for personal computer game; video game machine for use with televisions for personal use, video game machines for use with televisions for commercial use; analog controllers for video game; video game discs; video game interactive remote control units; interactive remote control units for personal computers; memory cartridges for video game; joysticks for video game; compact disc players, memory cards for video game; electrically erasable programmable read only memory cards; loudspeakers; |
MRCAM | MORI SEIKI CO., LTD. | 106, Kitakoriyama-cho Yamatokoriyama-shi Nara Japan | ELECTRONIC MACHINES AND INSTRUMENTS, NAMELY, MEASURING APPARATUS AND INSTRUMENTS, NAMELY, TOOL PRESETTERS AND WORK PRESETTERS; ELECTRICAL POWER DISTRIBUTION AND CONTROL MACHINES AND INSTRUMENTS, NAMELY, OPERATION PANELS FOR MACHINE TOOLS, NAMELY AUTOMATED TOOL PRESETTERS FOR USE IN THE OPERATION AND CONTROL OF ELECTRONIC MACHINES; ELECTRONIC SWITCHES, NAMELY, NUMERICAL CONTROL UNITS FOR USE IN MACHINES, MACHINE UNITS AND INDUSTRIAL ROBOTS; PRERECORDED COMPUTER SOFTWARE, NAMELY, PRE-RECORDED COMPUTER SOFTWARE FOR CONTROL OF METAL WORKING MACHINES AND TOOLS AND THEIR PERIPHERALS, PRE-RECORDED COMPUTER OPERATING PROGRAMS FOR USE IN MACHINE OPERATION, SIMULATORS FOR MACHINE OPERATION AND CONTROL, MONITOR APPARATUS, ELECTRONIC SIGNAL TRANSMITTERS, COMPUTERS AND PARTS AND FITTING THEREFOR; DATA STORAGE INPUT AND OUTPUT DEVICES FOR CNC CONTROL MACHINE TOOLS, NAMELY, BLANK CARTRIDGES, CD-ROMS, OPTICAL DISKS AND MAGNETIC CARDS; |
OPROARTS | OPRO JAPAN CO., LTD. | 43-15 Shiba 3-chome Minato-Ku Tokyo Japan | ELECTRONIC MACHINES AND INSTRUMENTS, NAMELY, COMPUTERS, COMPUTER HARDWARE, COMPUTER PERIPHERALS, COMPUTER MONITORS, VIDEO GAME MACHINES FOR USE WITH TELEVISIONS, VIDEO GAME JOYSTICKS, CONTROLLERS AND REMOTE CONTROL UNITS, PHONOGRAPH RECORDS FEATURING MUSIC AND ENTERTAINMENT, METRONOMES, CINEMATOGRAPHIC FILMS FEATURING MUSIC AND ENTERTAINMENT, PHOTOGRAPHIC SLIDE TRANSPARENCIES, SLIDE FILM MOUNTS, PRE-RECORDED VIDEO DISCS AND TAPES FEATURING MUSIC AND ENTERTAINMENT, ELECTRICAL COMMUNICATION APPARATUS AND INSTRUMENTS, NAMELY, INTERACTIVE COMPUTER TERMINALS, WIRELESS COMMUNICATIONS UNITS, NAMELY, RADIO TELEGRAPHY SETS, RADIO TELEPLAY SETS, AND WIRELESS RADIOS; CELLULAR TELEPHONES, FACSIMILE MACHINES; VENDING MACHINES; |
SKELETONICS | ew-design corporation | 3-1-9 Shin-Yokohama, Japan | Electronic machines and instruments and their parts, namely, electronically-controlled robotic exoskeleton suits worn by humans for the purpose of enhancing the strength and endurance of the person wearing the suit; computer programs for controlling and operating electronically-controlled exoskeleton suits worn by humans for the purpose of enhancing the strength and endurance of the person wearing the suit; entertainment robots not for industrial use or medical purposes, namely, wearable robotic exoskeleton suits worn by humans used for entertaining performance, entertainment event performance and artistic performance; humanoid robots with artificial intelligence; electronic machines and instruments and their parts, namely, electric actuators;Wearable electric motor, pneumatic and hydraulic powered mobile machines, namely, industrial robots; motor driven machines and instruments, namely, industrial robots; wearable machines and instruments, namely, industrial robots; wearable motor driven machines and instruments, namely, industrial robots; wearable machines and instruments for industrial use, namely, robots for metal-working, mining, construction, loading and unloading, fishing, lumbering, wood-working, agricultural, painting or stone-working use; wearable machines and instruments for industrial use, namely, industrial robots; wearable robotic exoskeleton suits being machines worn by humans for industrial use; wearable machines and instruments for industrial use, not for medical use or play and game use, namely, industrial robots; wearable robotic exoskeleton suits being machines worn by humans for industrial use, not for medial use or play and game use; industrial robots, not for medical use or play and game use; power transmission device, namely, power transmissions for machines, other than for land vehicles; prime movers, not for land vehicles, namely, motors; parts of prime movers not for land vehicles, namely, engine bearings;Walking toy vehicles, which move dynamically by synchronizing the physical action and motion of the arms and legs of a vehicle operator; walking toy sports robots, which moves dynamically by synchronizing the physical action and motion of the arms and legs of a toy sports robots operator; toy vehicles; machines and instruments used for amusement parks, namely, amusement park rides; toys, namely, toy robots;Walking land vehicles, which move dynamically by synchronizing the physical action and motion of the arms and legs of a vehicle operator; machine elements for walking land vehicles, which move dynamically by synchronizing the physical action and motion of the arms and legs of a vehicle operator, namely, transmission mechanisms for land vehicles; machine elements of land vehicles, namely, transmission mechanisms for land vehicles; |
SKELETONICS | Skeletonics, Inc. | 1100-16, Shimo-ongatamachi, Hachioji-shi Tokyo 192-0154 Japan | Electronic machines and instruments and their parts, namely, electronically-controlled robotic exoskeleton suits worn by humans for the purpose of enhancing the strength and endurance of the person wearing the suit; computer programs for controlling and operating electronically-controlled exoskeleton suits worn by humans for the purpose of enhancing the strength and endurance of the person wearing the suit; entertainment robots not for industrial use or medical purposes, namely, wearable robotic exoskeleton suits worn by humans used for entertaining performance, entertainment event performance and artistic performance; humanoid robots with artificial intelligence; electronic machines and instruments and their parts, namely, electric actuators;Wearable electric motor, pneumatic and hydraulic powered mobile machines, namely, industrial robots; motor driven machines and instruments, namely, industrial robots; wearable machines and instruments, namely, industrial robots; wearable motor driven machines and instruments, namely, industrial robots; wearable machines and instruments for industrial use, namely, robots for metal-working, mining, construction, loading and unloading, fishing, lumbering, wood-working, agricultural, painting or stone-working use; wearable machines and instruments for industrial use, namely, industrial robots; wearable robotic exoskeleton suits being machines worn by humans for industrial use; wearable machines and instruments for industrial use, not for medical use or play and game use, namely, industrial robots; wearable robotic exoskeleton suits being machines worn by humans for industrial use, not for medial use or play and game use; industrial robots, not for medical use or play and game use; power transmission device, namely, power transmissions for machines, other than for land vehicles; prime movers, not for land vehicles, namely, motors; parts of prime movers not for land vehicles, namely, engine bearings;Walking toy vehicles, which move dynamically by synchronizing the physical action and motion of the arms and legs of a vehicle operator; walking toy sports robots, which moves dynamically by synchronizing the physical action and motion of the arms and legs of a toy sports robots operator; toy vehicles; machines and instruments used for amusement parks, namely, amusement park rides; toys, namely, toy robots;Walking land vehicles, which move dynamically by synchronizing the physical action and motion of the arms and legs of a vehicle operator; machine elements for walking land vehicles, which move dynamically by synchronizing the physical action and motion of the arms and legs of a vehicle operator, namely, transmission mechanisms for land vehicles; machine elements of land vehicles, namely, transmission mechanisms for land vehicles; |
SYNCONIX | SYNCONIX TECHNOLOGIES INC | 4F, MT Bldg., 2-5-5, Shinbashi, Minatoku Tokyo 105-0004 Japan | Electronic machines and instruments and their parts and fittings, telecommunication machines and apparatus, consumer video games recorded video discs and tapes and rockets; |
VISCOTECS | SEIREN KABUSHIKI KAISHA (SEIREN CO., LTD.) | 10-1, Keya 1-chome, Fukui-shi Fukui Japan | ELECTRONIC MACHINES AND INSTRUMENTS, NAMELY, COMPUTERS; COMPUTER KEYBOARDS; COMPUTER DISPLAY MONITORS; DIGITAL COMPUTER PRINTERS; COMPUTER AIDED DESIGN APPARATUS IN THE NATURE OF CAD COMPUTER HARDWARE; BLANK MAGNETIC DATA CARRIERS; BLANK OPTICAL DATA CARRIERS; MAGNETIC AND OPTICAL DATA CARRIERS CONTAINING COMPUTER SOFTWARE FOR USE IN GRAPHIC DESIGN WORKS IN THE FIELD OF PRINTED TEXTILE FABRICS; COMPUTER MEMORIES CARRYING PROGRAMMED DATA IN THE NATURE OF COMPUTER SOFTWARE FOR USE IN GRAPHIC DESIGN WORKS IN THE FIELD OF PRINTED TEXTILE FABRICS; AND PARTS AND FITTINGS OF THE FOREGOING; |
Where the owner name is not linked, that owner no longer owns the brand |