ELECTRONIC GAME FOR TEACHING

Brand Owner (click to sort) Address Description
PRECOMPUTER 1000 VIDEO TECHNOLOGY INDUSTRIES, INC. 380 WEST PALATINE ROAD WHEELING IL 60090 ELECTRONIC GAME FOR THE TEACHING OF CHILDREN;COMPUTER;
SMALL TALK VTECH INDUSTRIES, INC. 380 WEST PALATINE ROAD WHEELING IL 60090 ELECTRONIC GAME FOR THE TEACHING OF CHILDREN;
TALKING SCHOOL BUS VIDEO TECHNOLOGY INDUSTRIES, INC. 380 WEST PALATINE ROAD WHEELING IL 60090 ELECTRONIC GAME FOR THE TEACHING OF CHILDREN;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A game for teaching arithmetic skills involves having a player spin a wheel twice, the first time determines the arithmetic operation to be performed and the first number and the second spin determines the second number. The player then moves his or her game piece according to the results of the arithmetic operation, if the player correctly performs the operation and obtains the correct result. The player will forfeit his turn if he incorrectly performs the operation. Rules of the game control the direction of movement of the game pieces and the number of spaces the game piece can be moved on any one turn. A winner is determined by the first player to reach a finish position.