ELECTRONIC GAME PROGRAMS MACHINES

Brand Owner (click to sort) Address Description
LEARNING PAD VTECH INDUSTRIES, INC. 380 WEST PALATINE ROAD WHEELING IL 60090 electronic game programs and machines for teaching children incorporating electronic drawing and animation for connection to a video display;PAD;
PRECOMPUTER NOTEPAD VTECH INDUSTRIES, INC. 380 WEST PALATINE ROAD WHEELING IL 60090 electronic game programs and machines for teaching children;
PRECOMPUTER POWER PAD VTECH INDUSTRIES, INC. 380 WEST PALATINE ROAD WHEELING IL 60090 electronic game programs and machines for teaching children;POWER PAD;
PRECOMPUTER THINKBOOK VTECH INDUSTRIES, INC. 380 WEST PALATINE ROAD WHEELING IL 60090 electronic game programs and machines for teaching children;
SMART START ADVANTAGE VTECH INDUSTRIES, INC. 380 WEST PALATINE ROAD WHEELING IL 60090 electronic game programs and machines for teaching children;
SMART START BASIC VTECH INDUSTRIES, INC. 380 WEST PALATINE ROAD WHEELING IL 60090 electronic game programs and machines for teaching children;
SMART START ELITE VTECH INDUSTRIES, INC. 380 WEST PALATINE ROAD WHEELING IL 60090 electronic game programs and machines for teaching children;
SMART START PREMIER VTECH INDUSTRIES, INC. 380 WEST PALATINE ROAD WHEELING IL 60090 electronic game programs and machines for teaching children;
SMART START SCHOLAR VTECH INDUSTRIES, INC. 380 WEST PALATINE ROAD WHEELING IL 60090 electronic game programs and machines for teaching children;
SMART START SPELLER VTECH INDUSTRIES, INC. 380 WEST PALATINE ROAD WHEELING IL 60090 electronic game programs and machines for teaching children;SPELLER;
WHIZ KID CHALLENGER VTECH INDUSTRIES 101 East Palatine Road Wheeling IL 60090 electronic game programs and machines for teaching children;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A game of chance involving a progression of events is conducted on one or more gaming machines. After receiving a wager from a player at a gaming machine, play of the game is initiated. If the game is paused, the status of the paused game is stored at a central database linked to and remote from the gaming machine. This game status is associated with a personal identifier of the player. To continue play of the game beginning from a point at which the game was paused, the personal identifier is provided to the central database via the same or another gaming machine and the game status associated with the personal identifier is retrieved from the central database.