ENTERTAINMENT INDUSTRY SERVICES

Brand Owner (click to sort) Address Description
CABLE RADIO NETWORK BIG HORN PRODUCTIONS/CABLE RADIO NETWORK, INC. 10487 SUNLAND BOULEVARD SUNLAND CA 91040 ENTERTAINMENT INDUSTRY SERVICES, NAMELY PRODUCING, SUPPLYING AND DISTRIBUTING AUDIO PROGRAMMING FOR CABLE TELEVISION;CABLE RADIO NETWORK;RADIO NETWORK;
H3D Spatial Media, Inc. 20195 Stevens Creek Boulevard Suite 200 Cupertino CA 95014 entertainment industry services, namely, editing and adapting pre-recorded film, video tapes, laser discs and CD-ROMs to stereoscopic visual images;pre-recorded video tapes, laser discs, CD-ROMs and film formatted for stereoscopic imaging on a wide variety of topics; viewers, namely, stereoscopic eyeglasses; transmitters, namely, interface between stereoscopic eyeglasses and monitor or screen; televisions; film and video projectors; film and video cameras, camera mechanisms, and cameras lenses; video taps, namely, monitors used during filming; computer software for producing stereoscopic images;computer and electronic games; computer game software;
JWE JIM WHITE ENTERPRISES WHITE, JAMES E., JR. 17260 PONTCHARTRAIN DETROIT MI 48203 entertainment industry services, including but not limited to, development of original concepts, television programs and motion picture development and production, project consulting services;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A disclosed authentication instrument is used to authorize various services at a hotel-casino complex, such as but not limited to in-room gaming, in-room sports wagering, room access, safe access, mini-bar access, Electronic Fund Transfers (EFT), player tracking services and in-room entertainment services (e.g., video games and movie channels). A smart card, an electronic token and a magnetic striped card are examples of hardware that may be used as authentication instruments. For in-room gaming, the authentication instrument may be used to authorize, in a secure and legal manner, in-room game play sessions on an entertainment terminal connected to a remote gaming machine.