EXPERIENCE MUSIC PROJECT

Brand Owner (click to sort) Address Description
EMP EXPERIENCE LEARNING COMMUNITY 120 6TH AVE N # 100 SEATTLE WA 98109 EXPERIENCE MUSIC PROJECT;Preparing audiovisual displays and audiovisual exhibits in the field of music, music history, musical instruments, musical performance, popular culture, art, personalities, history, education, television, motion pictures and the entertainment industry; retail stores, wholesale stores/outlets and mail order services in the field of computer software, interactive computer programs, multimedia programs, CD-ROMs, cassettes, compact discs, audio tapes, video tapes, electronic books, namely, books on computer discs, toys, art and photographic reproductions on paper, postcards, calendars, paper bags, paper shopping bags, cardboard container tubes, cardboard gift boxes, note cards, greeting cards, stationery, posters, appointment books, diaries, tote bags, umbrellas, drinking glasses, coffee cups, mugs and clothing; all provided by, in promotion of, as part of the programs of, or in conjunction with a museum;
EMP EXPERIENCE LEARNING COMMUNITY 120 6TH AVE N # 100 SEATTLE WA 98109 EXPERIENCE MUSIC PROJECT;Drinking glasses, dishes, coffee cups, mugs;
EMP EXPERIENCE MUSIC PROJECT EXPERIENCE LEARNING COMMUNITY 120 6TH AVE N # 100 SEATTLE WA 98109 EXPERIENCE MUSIC PROJECT;MUSIC;Computer services, namely, providing search engines for obtaining data in the fields of music, music history, musical instruments, popular culture, art, personalities, history, television, motion pictures and entertainment; providing information via computer databases in the fields of music, music history, musical instruments, popular culture, art, personalities, history, television, motion pictures and entertainment on a global computer network, wide area networks and local area networks; rental of computer software, interactive computer programs, multimedia programs and CD-ROMs;The stippling is a feature of the mark and does not indicate color.;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. Various systems and methods described above permit a user's content experience (e.g. music playing experience) to be monitored and for metadata describing this experience to be collected. This metadata can be dynamically updated as a user experiences media content and then used to impart to the user a personalized experience that is tailored to that specific user. A user's metadata can, in some instances, provided across a wide variety of computing devices on which the user may experience the media content, thus standardizing the user's personalized media experience. In addition, intelligent or "smart" playlists can be provided which, in some instances, can be dynamically and automatically updated to reflect current user experiences, thus providing a highly personalized and enjoyable content experience.