FISH CULLING BEAMS

Brand Owner (click to sort) Address Description
ODAH Zhao,Shipan No.63,North-south Zhao Street,Dongzhang  Village,Dongju Township,Jinzhou City Shijiazhuang City 052260 China Fish culling beams; Fish hooks; Fishing fly boxes; Fishing leaders; Game calls; Game equipment, namely, chips; Handheld game consoles; Toy aircraft; Toy animals; Toy butterfly nets; Toy cars; Toy for pets; Toy furniture; Toy houses; Toy imitation cosmetics; Toy jewelry; Toy models; Toy snow globes; Toy stuffed animals; Toy telescopes; Yoga cushions; Yoga gloves; Yoga swings; Yoga wheels; LCD game machines; Video game joysticks;The wording ODAH has no meaning in a foreign language.;
ON 'EM Robertson, Matthew T. 186 Bar X Lane Kattawa KY 42055 Fish culling beams; Fish hooks; Fishing floats; Fishing hooks; Fishing lines; Fishing lures; Fishing poles; Fishing reels; Fishing rod cases; Fishing rods; Fishing tackle; Fishing tackle bags; Fishing tackle boxes; Fishing tackle containers; Fishing tippets; Artificial fishing lures; Artificial fishing worms; Artificial baits for fishing; Floats for fishing; Ice fishing rods; Lines for fishing; Lures for fishing; Reels for fishing; Rods for fishing;ON THEM;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method is disclosed for culling an object database in a graphics processing system. In one embodiment, the method comprises encoding per-object parameters and culling parameters. The per-object parameters are encoded in texture format thereby creating at least one per-object texture containing the encoded per-object parameters. Next, a fragment program used in a fragment processor of the GPU is optionally updated. The updated fragment program embodies a culling operation. A polygon is then rendered, wherein the rendering step includes per-fragment operations. During the per-fragment operations, the updated fragment program is executed. The culling operation embodied therein (i) accesses the culling parameter, (ii) samples the per-object textures, and (iii) produces cull results for a set of database objects. In this fashion, the fragment processor in the GPU is leveraged to perform computationally intensive culling operations.