HEAD MOUNTED DEVICES THAT DISPLAY AUGMENTED

Brand Owner Address Description
META NEURO INTERFACE DESIGN BEIGE KEY 251 LITTLE FALLS DRIVE WILMINGTON DE 19808 Head-mounted devices that display augmented and virtual reality content developed from rules based on derivations from neuroscience that allow for a user to view and create digital augmented and virtual reality content, and feature sensors that enable tracking of the user's environment; software, developed from rules based on derivations from neuroscience, that enables a user to display and interact with augmented and virtual reality content and to create digital augmented and virtual reality content; kits comprised of head-mounted devices that display augmented and virtual reality content developed from rules based on derivations from neuroscience, that allow for a user to view and create digital augmented and virtual reality content, and feature sensors that enable tracking of the user's environment; software, developed from rules based on derivations from neuroscience, that enables a user to display and interact with augmented and virtual reality content and to create digital augmented and virtual reality content, and external computer hard drives, USB cables and power cables for use therewith;NEURO INTERFACE DESIGN;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A new interaction/input device for an augmented reality system is provided. In an augmented reality system using infrared video-based tracking, the interaction/input device is employed by placing markers, e.g., small disks, at a predetermined location in a scene viewed by a user which are augmented to simulate physical buttons. These augmented markers, as viewed through the augmented reality system, can then be physically manipulated by the user. The user will put their fingers on one of these markers, and in turn, the infrared video-based tracker will recognize this action and process it accordingly. The augmented reality system can also augment simulated menus in the user's view giving the user the necessary feedback for interaction. By exploiting conventional tracking technology, the interaction/input device can be implemented with minimal additional hardware and minimal additional processing required by the augmented reality system.