HUMAN COMPUTER INTERFACE DEVICE WITH

Brand Owner (click to sort) Address Description
FEEL MOUSE IMMERSION CORPORATION 50 Rio Robles San Jose CA 95134 human computer interface device with force feedback, namely, a computer mouse;MOUSE;
FEELIT Immersion Human Interface Corporation 2158 Paragon Dr. San Jose CA 95131 human computer interface device with force feedback, namely, a computer mouse and computer joystick;FEEL IT;
FEELIT MOUSE Immersion Human Interface Corporation 2158 Paragon Dr. San Jose CA 95131 human computer interface device with force feedback, namely, a computer mouse;MOUSE;
FEELIT MOUSE IMMERSION CORPORATION 50 Rio Robles San Jose CA 95134 Human computer interface device with force feedback;
FORCE MOUSE IMMERSION CORPORATION 50 Rio Robles San Jose CA 95134 human computer interface device with force feedback, namely, a compuer mouse;MOUSE;
POWER MOUSE Immersion Human Interface Corporation 2158 Paragon Dr. San Jose CA 95131 human computer interface device with force feedback;
TOUCH MOUSE Immersion Human Interface Corporation 2158 Paragon Dr. San Jose CA 95131 human computer interface device with force feedback, namely, a computer mouse;MOUSE;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method and apparatus for providing force feedback to a user operating a human/computer interface device in conjunction with a graphical user interface (GUI) displayed by a host computer system. A physical object, such as a joystick or a mouse, controls a graphical object, such as a cursor, within the GUI. The GUI allows the user to interface with operating system functions implemented by the computer system. A signal is output from the host computer to the interface device to apply a force sensation to the physical object using one or more actuators. This desired force sensation is associated with at least one of the graphical objects and operating system functions of the graphical user interface and is determined by a location of the cursor in the GUI with respect to targets that are associated with the graphical objects. The graphical objects include icons, windows, pull-down menus and menu items, scroll bars ("sliders"), and buttons. The force sensation assists the user to select a desired operating system function or physically informs the user of the graphical objects encountered by the cursor within the GUI. A microprocessor local to the interface apparatus and separate from the host computer can be used to control forces on the physical object.