INFORMATION RELATING COMPUTER GAMES

Brand Owner (click to sort) Address Description
EREPUBLIK Erepublik Labs. Limited Unit 4 Block A, Broomfield Business Park Malahide Co Dublin K36 RF83 Ireland Information relating to computer games, provided on-line from a computer database or the internet; Interactive educational and entertainment services, namely, providing a web-based virtual educational theme-park featuring on-line computer games, in the field of politics and economy simulation; Providing a web site where users can post ratings, reviews and recommendations on events and activities in the field of entertainment and education; Educational and entertainment services, namely, a continuing program about games and computer games accessible by radio, television, satellite, audio, video and computer networks; Entertainment in the nature of online virtual worlds computer games; Entertainment services, namely, providing on-line computer games; Publication of the editorial content of sites accessible via a global computer network; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications;E REPUBLIC ELECTRONIC REPUBLIC;Advertising services; business management; business administration; providing office functions;
EREPUBLIK S.C. ERPK WEB S.R.L. 53 Calea Plevnei Street, Romania Information relating to computer games, provided on-line from a computer database or the internet; Interactive educational and entertainment services, namely, providing a web-based virtual educational theme-park featuring on-line computer games, in the field of politics and economy simulation; Providing a web site where users can post ratings, reviews and recommendations on events and activities in the field of entertainment and education; Educational and entertainment services, namely, a continuing program about games and computer games accessible by radio, television, satellite, audio, video and computer networks; Entertainment in the nature of online virtual worlds computer games; Entertainment services, namely, providing on-line computer games; Publication of the editorial content of sites accessible via a global computer network; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications;E REPUBLIC ELECTRONIC REPUBLIC;Advertising services; business management; business administration; providing office functions;
EREPUBLIK S.C. TEVIN SOLUTIONS S.R.L. 53 Calea Plevnei Street 4th Floor, Sector 1 Bucharest Romania Information relating to computer games, provided on-line from a computer database or the internet; Interactive educational and entertainment services, namely, providing a web-based virtual educational theme-park featuring on-line computer games, in the field of politics and economy simulation; Providing a web site where users can post ratings, reviews and recommendations on events and activities in the field of entertainment and education; Educational and entertainment services, namely, a continuing program about games and computer games accessible by radio, television, satellite, audio, video and computer networks; Entertainment in the nature of online virtual worlds computer games; Entertainment services, namely, providing on-line computer games; Publication of the editorial content of sites accessible via a global computer network; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications;E REPUBLIC ELECTRONIC REPUBLIC;Advertising services; business management; business administration; providing office functions;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A performance information monitoring method using computers includes the steps of accepting information on a group relating to a first computer in the first computer; storing the accepted group information in a storage in the first computer; accepting performance information from a second computer in the first computer; comparing performance information of the second computer previously stored in a storage with the performance information received from the second computer in the first computer; judging whether or not the second computer is included in the information of the group when finding a difference between the performance information in the comparison result; and transmitting an instruction to the computer included in the group information to change a performance information collection interval according to the judgment result.