INTERACTIVE COMPUTER GAME

Brand Owner (click to sort) Address Description
M.O.U.T. Zombie 114 1/2 First Ave South Seattle WA 98104 interactive computer game;MOUT;
M.O.U.T. 2025 Zombie 114 1/2 First Ave South Seattle WA 98104 interactive computer game;MOUT 2025;
VIRTUAL LONDON SCHATTNER, GILLIAN 125 Hickory Grove Drive Larchmont NY 10538 interactive computer game, including computer software, text and graphics stored on computer-readable storage media;
VIRTUAL NEW YORK SCHATTNER, GILLIAN 125 Hickory Grove Drive Larchmont NY 10538 interactive computer game, including computer software, text and graphics stored on computer-readable storage media;
VIRTUAL PARIS SCHATTNER, GILLIAN 125 Hickory Grove Drive Larchmont NY 10538 interactive computer game, including computer software, text and graphics stored on computer-readable storage media;
VIRTUAL ROME SCHATTNER, GILLIAN 125 Hickory Grove Drive Larchmont NY 10538 interactive computer game, including computer software, text and graphics stored on computer-readable storage media;
VIRTUAL TOKYO SCHATTNER, GILLIAN 125 Hickory Grove Drive Larchmont NY 10538 interactive computer game, including computer software, text and graphics stored on computer-readable storage media;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method for processing video image data for display during interactive game play is provided. During a game play session, processing of one or more images of the game play session is performed to adjust scene representation of objects at a first distance relative to objects at a second distance. During the game play session, the method generates a sharp image for a scene and produces a blur image of the scene. The method then generates a composited blend image of the sharp and blur images using data from z-dimension image data. The composited blend image has depth of field information provided by the z-dimension image data, and then rendering of the scene for display during the interactive game play. The method then repeats for the one or more images during the game play session.