LOW SUGAR CANDY

Brand Owner (click to sort) Address Description
3 G OF SUGAR SMART SWEETS' SWEET FISH Smartsweets Inc. 1700-666 Burrard St. Vancouver, BC V6G3J6 Canada Low-sugar candy; candies; candy; gummy candies;The mark consists of the wording SMART SWEETS in large, white font above the wording SWEET FISH in smaller white caps superimposed over the stylized design of a fish-shaped candy in red. A small white leaf appears on the right side of the letter T in SMART. The wording 3G OF SUGAR in red is displayed above the wording SMART SWEETS, all appearing on pastel blue background.;3 GRAMS OF SUGAR SMART SWEETS' SWEET FISH;The color(s) pastel blue, red and white is/are claimed as a feature of the mark.;3G OF SUGAR AND SWEETS;
3 G SMART SWEETS' PEACH RINGS Smartsweets Inc. 1700-666 Burrard St. Vancouver, BC V6G3J6 Canada Low-sugar candy; candies; candy; gummy candies;The mark consists of the wording SMART SWEETS in large, white font above the wording PEACH RINGS in smaller white caps superimposed over the stylized design of two ring-shaped candies in yellow and orange. A small white leaf appears on the right side of the letter T in SMART. The wording 3G OF SUGAR in yellow is displayed above the wording SMART SWEETS, all appearing on pastel green background.;The colors pastel green, accent yellow, orange and white is/are claimed as a feature of the mark.;3G OF SUGAR AND SWEETS;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A combination game device and candy dispenser has a game board defined by an enclosing transparent plastic blister adhered to a support card; a spring powered launcher for candy projectiles; a projectile trap defined by a portion of the blister for receiving launched projectiles; a store of candy pieces and a candy slide formed by a blister portion guiding individual pieces of candy to the launcher. Trapped candy can be accessed through a trap door in the support card. The blister has portions extending adjacent the card surface defining a gate for admitting only a single piece of candy at a time to the launcher and defining a candy store separated from the playing area. The configurations of the game board and trap can be matched to the configuration of an individual candy projectile.