MACHINE ELEMENTS NOT

Brand Owner (click to sort) Address Description
FCCTRAC KABUSHIKI KAISHA F.C.C. 7000-36 Nakagawa, Hosoe-cho, Japan [ Machine elements not for land vehicles, namely, clutc hes and structural parts therefor, and differentials and structural parts therefor ];FCC TRACK;Machine elements for land vehicles, namely, clutches and structural parts therefor, and differentials and structural parts therefor;
ISB Iguchi Kiko Co., Ltd. 1-22-9, Minamiohizumi, Nerima-ku Tokyo Japan [ Machine elements not for land vehicles, namely, bearings; ] machine elements not for land vehicles, namely, turntables and their rotating devices; mechanical elements for use with land vehicles, namely, automobile turntables and their rotating devices for mechanical parking systems and garages; turntables and their rotating devices used to rotate land vehicles; mechanical elements for use with land vehicles, namely, land vehicle turntables and their rotating devices for exhibition equipment used at events and for shop displays; machine elements not for land vehicles, namely, shock prevention devices for machines; [ conveyors and their parts; ] ball transfer units; ball transfer table units; pneumatic ball transfer units;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. There is provided a game system which makes it possible to implement a transaction desired by a side which receives a game element. When delivering a game element from a user of a first game machine 1 to a user of a second game machine 1, transaction information for identifying game elements possessed by the user of the first game machine is provided to the second machine. In the second game machine, a list of acquirable game elements is displayed according to the provided transaction information. The user of the second game machine is urged to select a game element to be acquired, from the displayed game elements. The selection result is returned from the second game machine to the first game machine. In the first game machine, data identifying the possession state of game elements is updated so as to decrease the game element deprived of from the possession range of the user. In the second game machine, data identifying the possession state of game elements is updated so as to add the acquired game element to the possession range of the user.