MICROCOMPUTERS BUSINESS USE OR

Brand Owner Address Description
SONIC HIS NA SONIC THE HEDGEHOG Kabushiki Kaisha Sega Enterprises 2-12, Haneda 1-chome, Ohta-ku Tokyo 144-0043 Japan microcomputers for business use and/or personal use and their peripheral hardware and software; namely, monitors, video displays, keyboards, disk drives, converters, printers, modems, computer programs for operating game and amusement machines, learning languages and other scholastic subjects, and administering business operations; and pre-recorded disks, tapes, and cassettes containing such computer programs; electric and electronic apparatus installed in amusement arcades and parks; namely, money exchangers, token dispensers, game card vending machines, and data processing units for management of amusement arcades and parks; and portable compact television sets;toys, games, and playthings; namely, video game machines, portable video-game machines, video-game attachments for television sets, board games, dolls, stuffed dolls, toy soldiers, toy vehicles, toy housekeeping sets, toy cosmetic sets, toy telephones, toy register machines, toy watches and clocks, toy robot toys, wind-up toys, ride-on toys, plastic models, miniature toys, blocks, and coin-operated amusement machines;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. Signals sent from detectors through input units are inputted to respective microcomputers. Microcomputers are synchronized with each other by an external clock, and execute input processing and arithmetic operation processing. In addition, a common memory is connected to each of the microcomputers, which read out/write data from/to the common memory through respective buses. In such a manner, each of the microcomputers adopts a simple hardware configuration having the external clock and the common memory which are common to the microcomputers.