OUR STORY

Brand Owner (click to sort) Address Description
OURSTORY LIFESCAPE 16 Central Street, Suite 200 Woodstock VT 05091 OUR STORY;Computer services, namely, providing temporary use of non-downloadable software for managing and recording genealogical and historical data and the creation, display, sharing, and storage of family histories, autobiographies, biographies, historical records, and genealogical information and material; Application services provider featuring software for providing an online database featuring information, photos, photo albums, images, and other data relating to family histories, autobiographies, biographies, historical records, and genealogy;
OURSTORY WisdomArk, Inc. 5017 Ironwood Drive Soquel CA 95073 OUR STORY;Computer services, namely, providing temporary use of non-downloadable software for managing and recording genealogical and historical data and the creation, display, sharing, and storage of family histories, autobiographies, biographies, historical records, and genealogical information and material; Application services provider featuring software for providing an online database featuring information, photos, photo albums, images, and other data relating to family histories, autobiographies, biographies, historical records, and genealogy;
OURSTORY Johnson Sr., Jerry C. 5739 Fallsgrove Los Angeles CA 90016 OUR STORY;Hats; Pants; Shirts; Socks; Wristbands as clothing; Hooded sweat shirts; Polo shirts; T-shirts;Lanyards for holding Keys;Mugs;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A game for stimulating interest in reading has a game board with coded spaces arranged in a circular path and a written story with consecutive portions. Players are given a fixed number of points and read a first portion of the story. They roll dice to determine the number of spaces they advance from a starting point on the circular path. Each player makes a prediction as to what occurs next in the story if the player lands on a space that instructs the player to make a prediction. One or more players making a wrong prediction lose a point (game card). The process is repeated for each portion of the story until the story is completely read, wherein the winner of the game is the player having the most points (game cards).