PLAYER NET

Brand Owner (click to sort) Address Description
PLAYERNET Big Bang Management 5 Patton Place Plainview NY 11803 PLAYER NET;Business networking provided through a sports website; advertising and publicity services, namely, promoting the goods, services, brand identity and commercial information and news of athletes, provided through a sports website; creative marketing design services provided through a sports website; online retail store services featuring athletic gear and sports memorabilia provided through a sports website;
PLAYERNET GLOBAL PAYMENTS GAMING SERVICES, INC. 7201 W Lake Mead Blvd, Suite 501 Las Vegas NV 89128 PLAYER NET;Providing on-line financial monitoring services for casinos and gaming establishments using computer software that provides access to secure personal banking histories, financial transaction data and credit reports, and customer and patron gaming activity histories, to assess and report on the funds availability and credit risk of gaming customers and patrons in real-time; providing financial information to casinos in the nature of customer and patron banking history data, credit history, and digital markers in the nature of a history of a customer or patron's financial transactions;Providing temporary use of online non-downloadable computer software which enables casinos to track, store and report customer and patron activity at gaming establishments;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. The present invention provides a picture processing device capable of realizing the detailed shape and pattern of a display object which is far away from a viewpoint and which attracts a game player's attention. For example, a display object (or player) in a soccer game is composed of a small number of polygons to be displayed on a CRT-type display, etc. when the display object is far away from the viewpoint (or camera position). However, even if the player is at a far position, the player will attract the game player's attention when a ball is passed to the player. If the number of polygons composing the player is small in such a situation, the game player will gain an unnatural impression. For example, assuming that a ball rolls to a certain player and this player obtains priority, a priority mark will be displayed above the player's head. Then, it is determined whether or not the player with the priority mark is close to a certain viewpoint. If the player is close to the viewpoint, no change will be made because the player is already composed of many polygons. On the other hand, if the player is far away from the viewpoint, the number of polygons composing the player will be increased to be almost the same as the number of polygons composing other players located close to the viewpoint.