PROVIDING ELECTRONIC GAMES ACCESSED

Brand Owner Address Description
ARKANE ZENIMAX MEDIA INC. 1370 Piccard Drive Rockville MD 20850 [ Providing electronic games accessed network wide by network users, accessed from a global computer network, accessed by a satellite system, accessed by digital or analog cable system and accessed by a telecommunications network ];Computer software for use in [ educational and ] entertainment interactive computer and video games; computer game software and instruction manuals sold as a unit therewith; [ video game cartridges, ] video game discs [ and video game accessories, namely, joysticks and joy pads ];Computer programming in the field of video game programs; [ consultation, design and programming for others in the field of video game software; consultation and design for others in the field of games and toys; creating, designing, implementing and maintaining web sites for others; graphic arts designing; designing toys ];
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.