PROVIDING NON DOWNLOADABLE INTERACTIVE MULTIPLAYER COMPUTER

Brand Owner (click to sort) Address Description
GEFORCE NVIDIA CORPORATION 2788 San Tomas Expressway Santa Clara CA 95051 Providing non-downloadable interactive multiplayer computer and video games; providing news, information, commentary, articles and game strategies all related to electronic, computer and video games; entertainment services, namely, providing computer games via a global computer network; arranging and conducting of workshops related to gaming and gaming hardware; electronic publications in the nature of newsletters delivered by electronic mail containing information regarding gaming; entertainment services, namely, providing an internet website portal featuring online video and electronic games; electronic games services provided by means of the internet; virtual reality arcade services; virtual reality game services provided on-line from a computer network;Streaming of electronic games;GE FORCE;design and development of computer software and hardware for use in the field of electronic gaming; platform as a service (PaaS) featuring computer software platforms for downloading, storing, viewing, playing and interacting with, computer and video games; platform as a service (PaaS) featuring computer software platforms for electronic gaming and graphic design; technical support services, namely, troubleshooting in the nature of diagnosing integrated circuit, semiconductor, computer chipset and graphics processing units (GPUs) problems; providing temporary use of online, non-downloadable cloud computing software featuring virtual graphics processing units (GPUs) for electronic gaming; development and management of infrastructure-as-a-service featuring computer software platforms for electronic gaming; development of computer hardware for computer games; design and development of computer game software and virtual reality software;
GEFORCE NOW NVIDIA CORPORATION 2788 San Tomas Expressway Santa Clara CA 95051 Providing non-downloadable interactive multiplayer computer and video games; providing news, information, commentary, articles and game strategies all related to electronic, computer and video games; entertainment services, namely, providing computer games via a global computer network; arranging and conducting of workshops related to gaming and gaming hardware; electronic publications in the nature of newsletters delivered by electronic mail containing information regarding gaming; entertainment services, namely, providing an internet website portal featuring online video and electronic games; electronic games services provided by means of the internet; virtual reality arcade services; virtual reality game services provided on-line from a computer network;Integrated circuits, semiconductors, chipsets and graphics processing units (GPUs ) in the field of media, multi-media and communications processors, all marketed for use in the field of gaming; electronic publications recorded on computer media, in the nature of books, manuals, magazines, e-zines and newsletters featuring information regarding electronic game devices containing high performance GPUs with specialized features for enhanced game playing ability and electronic games played or to be played on such electronic gaming devices; software used for gaming and the storage of electronic gaming data; electronic game software; computer graphics software for operating multi-media applications, producing multi-media content and for enhancing audio clarity and video display in conjunction with GPUs marketed to gamers; integrated circuit components for graphics and video systems, namely, multimedia accelerators and graphic accelerators for use in the field of gaming; software for operating and managing integrated circuit components for operating electronic games, producing multi-media content and for enhancing audio clarity and video display in the field of gaming; virtual reality game software; virtual reality headsets for use in the field of gaming; virtual reality glasses for use in the field of gaming;Streaming of electronic games;GE FORCE NOW;design and development of computer software and hardware for use in the field of electronic gaming; platform as a service (PaaS) featuring computer software platforms for downloading, storing, viewing, playing and interacting with, computer and video games; platform as a service (PaaS) featuring computer software platforms for electronic gaming and graphic design; technical support services, namely, troubleshooting in the nature of diagnosing integrated circuit, semiconductor, computer chipset and graphics processing units (GPUs) problems; providing temporary use of online, non-downloadable cloud computing software featuring virtual graphics processing units (GPUs) for electronic gaming; development and management of infrastructure-as-a-service featuring computer software platforms for electronic gaming; development of computer hardware for computer games; design and development of computer game software and virtual reality software;
NVIDIA. SHIELD NVIDIA CORPORATION 2788 San Tomas Expressway Santa Clara CA 95051 Providing non-downloadable interactive multiplayer computer and video games that may be accessed and played over computer networks and global communications networks; providing entertainment information relating to video games and computer games; providing online news, information and game strategies all related to electronic, computer and video games;The mark consists of words NVIDIA. SHIELD and a graphic depiction of a human eye.;Providing user access to digital content, namely, text, audio, video, images, still and motion pictures, graphics, computer games, video games, signals, messages, multimedia files, and other digital data in a data network;Color is not claimed as a feature of the mark.;Technical support services, namely, troubleshooting in the nature of diagnosing computer hardware and software problems; troubleshooting in the nature of diagnosing problems with consumer electronics; platform as a service (PAAS) featuring computer software platforms for downloading, storing, viewing, playing and interacting with digital content, computer and video games and computer software applications; consulting services in the field of gaming technology and graphics software, namely, providing consultation in the field of electronic games and computer graphics software; computer programming services for customers that enable the customers' digital and handheld devices to download and utilize games and entertainment-related content; software as a service, namely, providing a customer service software platform to enable interaction between customers and service representatives to resolve product issues; providing online non-downloadable computer software for processing and display of multimedia content, and for operating and managing integrated circuit components;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. The present invention provides an interactive library system having a computer in telecommunication link with at least one user computer and computer of at least one content provider requiring payment for information access. The interactive library system performs the following: Receiving, by the library system computer, user identification and password from the user computer. Comparing, by the library system computer, the received user identification and password with authorized user identifications and corresponding passwords stored in the library system to determine whether to grant access to the interactive library system. If the comparison results in grant of access, then the interactive library system provides one or both of the following: (1) Receiving, by the library system computer, input from the user computer specifying type of information desired by the user. Establishing, by the library system computer, telecommunication link with the content provider computer. Transmitting, by the library system computer, the type of information desired by the user as search request to the content provider computer. Receiving, by the library system computer, result of the search request from the content provider computer. And providing, by the library system computer, the result to the user computer. (2) Setting, by the library system computer, the user's privileges. If the user's privileges correspond to a first preselected level of access, then providing, by the library system computer, access to information in a Deal Room. And if the user's privileges correspond to a second preselected level of access, then providing, by the library system computer, right to modify Deal Room information and/or upload electronic files to the Deal Room.