PROVIDING ONLINE COMPUTER GAMES SERVICES

Brand Owner (click to sort) Address Description
DANCE TV COM2US Corporation A-dong 131, Gasan digital 1-ro, Geumcheon-gu Seoul 08506 Republic of Korea Providing online computer games services on computer networks; Providing online computer games, online video computer games, online computer games and online browser computer games and providing online computer games accessible by mobile telephone; Entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes;The mark consists of a star design in between the words DANCE and TV.;Computer game programs for use in playing online games; Computer application software for mobile phones, namely, software for playing video and computer games; Computer game software; Downloadable computer game software for use on mobile and cellular phones; Computer game software downloadable via a global computer network and wireless devices; Downloadable computer game software for use on wireless devices and computers; Downloadable computer game programs for computer, video, online and browser games; Software to enable uploading, posting, showing, displaying, blogging, sharing or otherwise providing electronic media or information over the Internet or other communications network;Color is not claimed as a feature of the mark.;DANCE TV;Computer services, namely, creating an on-line community for registered users to participate in competitions, showcase their gaming skills, get feedback from their peers, form virtual communities, and engage in social networking; Computer services, namely, hosting the web sites of others that offer computer games and social networking; Implementation of computer software for others for purposes of social networking and games, and to enable uploading, posting, showing, displaying, tagging, blogging, interactive discussions, sharing or otherwise providing electronic media or information via the Internet; Computer services, namely, providing a web hosting platform on an Internet website portal or other computer or communications network that gives users the ability to upload, download, capture, post, show, edit, play, stream, view, preview, display, tag, blog, share, manipulate, distribute, publish or reproduce electronic media, media content, videos, movies, pictures, images, text, photos, games, user-generated content, audio content, or other information;
DANCEVIL COM2US Corporation A-dong 131, Gasan digital 1-ro, Geumcheon-gu Seoul 08506 Republic of Korea Providing online computer games services on computer networks; Entertainment services, namely, providing online computer games, online video computer games, online computer games and online browser computer games and providing online computer games accessible by mobile telephone; Entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes;Computer services, namely, creating an on-line community for registered users to participate in competitions, showcase their gaming skills, get feedback from their peers, form virtual communities, and engage in social networking; Computer services, namely, hosting the web sites of others that offer computer games and social networking; Implementation of computer software for others for purposes of social networking and games, and to enable uploading, posting, showing, displaying, tagging, blogging, interactive discussions, sharing or otherwise providing electronic media or information via the Internet; Computer services, namely, providing a web hosting platform on an Internet website portal or other computer or communications network that gives users the ability to upload, download, capture, post, show, edit, play, stream, view, preview, display, tag, blog, share, manipulate, distribute, publish or reproduce electronic media, media content, videos, movies, pictures, images, text, photos, games, user-generated content, audio content, or other information;
PAZU Pazu Games Ltd 1 Hatzmicha St. Yokneam Illit Israel Providing online computer games services; providing online electronic games provided via Internet and other communication networks;The mark consists of the stylized wording PAZU, with each letter inside of a square with rounded corners. The squares are touching and are horizontally side-by-side.;Downloadable computer game programs; downloadable computer games software; downloadable computer software platform for programming, design and development of computer games;Games, namely, children's games for developing fine motor, cognitive, thinking, problem solving, gross motor, creativity, coordination, imagination, emotional and counting skills; board games; puzzles; role playing exploration games; toys, namely, dolls, toy figurines, stuffed and plush toys; electronic games, namely, arcade-type electronic video games and video game machines;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.