PROVIDING ONLINE VIDEO GAMES WHICH

Brand Owner Address Description
WORLD FLIPPER Cygames, Inc. 16-17 Nanpeidai-cho Shibuya-ku, Tokyo 150-0036 Japan Providing online video games which may be accessed via mobile phones, the Internet and other communications, providing information in relation thereto; providing online computer games; providing non-downloadable electronic publications in the nature of magazines in the field of video game characters; providing online non-downloadable electronic books and magazines in the field of video games; providing online non-downloadable videos featuring video game characters; providing online non-downloadable images and images with sounds featuring video game characters; arranging and conducting of contests in the field of online game creation; arranging and conducting of contests in the field of online games;Downloadable game programs for mobile phones; computer game programs which are downloadable via communication networks; downloadable videogame programs for business use; downloadable videogame programs for domestic use; downloadable computer game programs; downloadable game programs; recorded computer game programs; computers; computer peripherals; mobile phones; smart phones; straps, cases and covers for mobile phones; straps, cases and covers for smart phones; still image files and motion pictures featuring video game characters which are downloadable via communications networks; downloadable electronic publications in the nature of magazines in the field of video game characters;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.