PROVIDING INFORMATION ABOUT ONLINE COMPUTER

Brand Owner (click to sort) Address Description
ARKENSTONE MIDDLE-EARTH ENTERPRISES 2117D Fourth Street Berkeley CA 94710 providing information about online computer games and video games and enhancements for such games via the Internet; online journals, namely, blogs featuring information about video games;
BATTLE OF FIVE ARMIES THE SAUL ZAENTZ COMPANY 2600 Tenth Street Berkeley CA 94710 providing information about online computer games and video games and enhancements for such games via the Internet;
GANDALF MIDDLE-EARTH ENTERPRISES 2117D Fourth Street Berkeley CA 94710 providing information about online computer games and video games via the Internet;
HOB Runic Games, Inc. Perfect World Entertainment 100 Redwood Shores Parkway, 4th Floor Redwood City CA 94065 Providing information about online computer games and video games via the World Wide Web; interactive computer and video games provided over the World Wide Web; fan club services; providing a website featuring non-downloadable computer and video game software for use on global communications network capable and connectable systems for individual online play; providing online non-downloadable computer game programs, namely, interactive games played over a global communication network;Computer game software; video game software; computer and video game software for use on personal computers; computer and video game software for use on computer and video game consoles; downloadable computer and video game software for use on global computer networked and non-networked platforms;
MITHRIL MIDDLE-EARTH ENTERPRISES 2117D Fourth Street Berkeley CA 94710 Providing information about online computer games and video games and enhancements for such games via the Internet;
PALANTIR MIDDLE-EARTH ENTERPRISES 2117D Fourth Street Berkeley CA 94710 providing information about online computer games and video games and enhancements for such games via the Internet;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method, system, and software for preventing cheating during online gaming on a first computer system, include receiving information regarding cheaters detected during online gaming gathered by a second computer system; and making the received information available to the first computer system. Advantageously, a cheater identified on the second computer system is prevented from online gaming on the first computer system. A method, system, and software for preventing cheating during online gaming also is described, including receiving information regarding cheaters detected during online gaming from a first computer system; and transmitting information regarding cheaters detected during online gaming gathered from a plurality of online gaming computer systems to the first computer system. Advantageously, cheaters identified on the plurality of online gaming computer systems are prevented from online gaming on the first computer system.