PROVIDING ONLINE ELECTRONIC COMPUTER

Brand Owner (click to sort) Address Description
ATLA CATHOLIC PERIODICAL AND LITERATURE INDEX AMERICAN THEOLOGICAL LIBRARY ASSOCIATION 200 South Wacker Drive, Suite 3100 Chicago IL 606065877 Providing an online electronic computer database featuring educational information in the academic field of religion, namely, an index of religious writings and abstracts thereof via a global computer network;AMERICAN THEOLOGICAL LIBRARY ASSOCIATION CATHOLIC PERIODICAL AND LITERATURE INDEX;CATHOLIC PERIODICAL AND LITERATURE INDEX;PERIODICAL AND LITERATURE INDEX;
ATLA CPLI AMERICAN THEOLOGICAL LIBRARY ASSOCIATION 200 South Wacker Drive, Suite 3100 Chicago IL 606065877 Providing an online electronic computer database featuring educational information in the academic field of religion, namely, an index of religious writings and abstracts thereof via a global computer network;AMERICAN THEOLOGICAL LIBRARY ASSOCIATION CATHOLIC PERIODICAL AND LITERATURE INDEX;
PHARMPAD Physicians' Prescription Services, Inc. 3590 NW 54 Street, Suite 9 Fort Lauderdale FL 33309 Providing an online electronic computer data base to physicians and pharmacies featuring information relating to processing of new prescriptions, prescription refills and prescription drug information;
SCIENTEUR Scienteur Corporation 2001 W. Main Street Greenfield IN 46140 providing an online electronic computer database on global computer networks in the field of medical and pharmaceutical information;providing an online electronic computer database on global computer networks in the field of scientific information;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.