PROVISION INFORMATION ABOUT GAME

Brand Owner Address Description
TOYTOPIA : MATCH 3 WEBZEN INC. 242, Pangyo-ro, Bundang-gu, Seongnam-si Gyeonggi-do Republic of Korea Provision of information about game; gaming services; publication of printed matter, other than publicity texts, in electronic form; publication of on-line electronic books (not downloadable); provision of non-downloadable games on the internet; electronic publications (not downloadable); online game services provided via mobile applications; mobile game services; entertainment services; providing entertainment and amusement information; providing amusement facilities; on-line digital publishing services; publication of printed matter; electronic games services provided by means of the internet; providing on-line electronic publications, not downloadable; providing information about read-only online electronic publications; providing information in the field of computer games entertainment;Virtual reality game software; computer software that permits games to be played; downloadable electronic books; downloadable multimedia file; downloadable mobile game software; downloadable animation; downloadable music files; electronic publications, downloadable; downloadable electronic newspapers; interactive computer game programs; animated cartoons; recorded game software for mobile phones; CD-ROM featuring video game programs; electronic circuits and CD-ROMs recorded with programs for hand-held games with liquid crystal displays; pre-recorded music electronic media; computer application software for mobile phones; interactive game programs; computer game programs; pre-recorded non-musical electronic media, excluding computer software;TOY TOPIA MATCH THREE;
 

Where the owner name is not linked, that owner no longer owns the brand

   
Technical Examples
  1. There is provided a game system which makes it possible to implement a transaction desired by a side which receives a game element. When delivering a game element from a user of a first game machine 1 to a user of a second game machine 1, transaction information for identifying game elements possessed by the user of the first game machine is provided to the second machine. In the second game machine, a list of acquirable game elements is displayed according to the provided transaction information. The user of the second game machine is urged to select a game element to be acquired, from the displayed game elements. The selection result is returned from the second game machine to the first game machine. In the first game machine, data identifying the possession state of game elements is updated so as to decrease the game element deprived of from the possession range of the user. In the second game machine, data identifying the possession state of game elements is updated so as to add the acquired game element to the possession range of the user.